actions_initiative
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| actions_initiative [2020/08/30 15:42] – [Entrapment] dungeonmaster | actions_initiative [2020/10/03 16:20] (current) – dungeonmaster | ||
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| [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] | ||
| - | ====== Actions | + | ====== Actions ====== |
| ===== Initiative ===== | ===== Initiative ===== | ||
| Although the results of most battles happen all at once, battles in DiceMob, of necessity, will be taken one at a time, like attacks in a Karate movie, where each creature gets a chance to perform all of its actions before moving on to the next creature. The ordering of these actions is called initiative. | Although the results of most battles happen all at once, battles in DiceMob, of necessity, will be taken one at a time, like attacks in a Karate movie, where each creature gets a chance to perform all of its actions before moving on to the next creature. The ordering of these actions is called initiative. | ||
| - | Initiative, or the decision on who goes first, second, third, etc, in any given round, is rolled using the number of dice a player is allotted for initiative, | + | Initiative, or the decision on who goes first, second, third, etc, in any given round, is rolled using the number of dice a player is allotted for initiative. Initiative, like healing rolls, is a [[dice_rolls# |
| - | ===== Actions | + | ===== Action Types ===== |
| - | Actions are the number of times a character | + | Actions are the number of times a creature |
| - | There’s | + | Actions are performed in a tier-system that looks like the following: |
| - Combat Actions | - Combat Actions | ||
actions_initiative.1598802150.txt.gz · Last modified: by dungeonmaster
