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actions_initiative [2020/10/03 16:16] – dungeonmasteractions_initiative [2020/10/03 16:20] (current) – dungeonmaster
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 [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]]
  
-====== Actions and Initiative ======+====== Actions ======
  
 ===== Initiative ===== ===== Initiative =====
 Although the results of most battles happen all at once, battles in DiceMob, of necessity, will be taken one at a time, like attacks in a Karate movie, where each creature gets a chance to perform all of its actions before moving on to the next creature. The ordering of these actions is called initiative. Although the results of most battles happen all at once, battles in DiceMob, of necessity, will be taken one at a time, like attacks in a Karate movie, where each creature gets a chance to perform all of its actions before moving on to the next creature. The ordering of these actions is called initiative.
  
-Initiative, or the decision on who goes first, second, third, etc, in any given round, is rolled using the number of dice a player is allotted for initiative, but instead of choosing the highest number, the numbers are all added together. The default dice thrown for initiative is three, but based on other factors, such as items or skills, this could be increased. If a character or monster is surprised, prone, or affected by some magical or natural impediment (e.g. web, slow spell, unsteady or slippery ground), they roll two dice. If they are affected by more than one of the above factors, they only roll one die. +Initiative, or the decision on who goes first, second, third, etc, in any given round, is rolled using the number of dice a player is allotted for initiative. Initiative, like healing rolls, is a [[dice_rolls#sum_rolls|sum roll]], that is the numbers are all added together. The default dice thrown for initiative is three, but based on other factors, such as items or skills, this could be increased. If a character or monster is surprised, prone, or affected by some magical or natural impediment (e.g. web, slow spell, unsteady or slippery ground), they roll two dice. If they are affected by more than one of the above factors, they only roll one die. 
  
-===== Actions =====+===== Action Types =====
 Actions are the number of times a creature can do something in a certain nebulous period of time which we will call a round. A round is the amount of time it takes to go “around” the room and allow each friend or foe to take their turn. Each character, on their turn, is generally allowed to make one combat action, one non-combat action, one passive action, one defensive action, and an infinite number of free actions. Monsters, unless otherwise stated, follow these same numbers and types of actions. Actions are the number of times a creature can do something in a certain nebulous period of time which we will call a round. A round is the amount of time it takes to go “around” the room and allow each friend or foe to take their turn. Each character, on their turn, is generally allowed to make one combat action, one non-combat action, one passive action, one defensive action, and an infinite number of free actions. Monsters, unless otherwise stated, follow these same numbers and types of actions.
  
actions_initiative.1601741772.txt.gz · Last modified: by dungeonmaster