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air_elemental [2019/08/06 16:00] – dungeonmasterair_elemental [2019/08/07 15:12] (current) – dungeonmaster
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 Extra large and gargantuan air elementals automatically spin off two potency dice of tiny air elementals every round in combat. These tiny air elementals are treated as summoned air elementals and thus dissipate within 5 rounds (if not sooner due to the use of combat actions).  Extra large and gargantuan air elementals automatically spin off two potency dice of tiny air elementals every round in combat. These tiny air elementals are treated as summoned air elementals and thus dissipate within 5 rounds (if not sooner due to the use of combat actions). 
  
-^ General ^  ^  ^ Defenses ^ Dice ^ Potential ^+^ General ^  ^  ^ Defenses ^ Dice ^ Potential ((Smaller air elementals get the standard additional defense dice due to size.)) ((Defense against projectiles, including magical projectiles, add an additional two dice due to air currents near the elemental.)) ^
 | Encounter | Uncommon Solitary |  | Piercing  | 10 |  | | Encounter | Uncommon Solitary |  | Piercing  | 10 |  |
 | Size | Tiny to Gargantuan |  | Bludgeoning | 8 |  | | Size | Tiny to Gargantuan |  | Bludgeoning | 8 |  |
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 | Hurl Projectile | N/A | B 3 - 9 or P 3 - 9 | 1 | | Hurl Projectile | N/A | B 3 - 9 or P 3 - 9 | 1 |
 | Buffet | N/A | B 3 ((Extra large and gargantuan air elementals cause damage when creatures pass through it)) | None | | Buffet | N/A | B 3 ((Extra large and gargantuan air elementals cause damage when creatures pass through it)) | None |
 +| Air Manipulation | 3 - 6 (by size) | ? | 1 |
  
air_elemental.1565107213.txt.gz · Last modified: by dungeonmaster