User Tools

Site Tools


attributes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
attributes [2020/08/31 17:21] – [Increased Reaction] dungeonmasterattributes [2020/09/02 05:24] (current) – dungeonmaster
Line 27: Line 27:
 ==== Increased Emotional Awareness ==== ==== Increased Emotional Awareness ====
 Creatures with high insight are more able to realize if they are being emotionally manipulated by another creature. Every 4 points of Insight increases Emotional Defense by 1. Creatures with high insight are more able to realize if they are being emotionally manipulated by another creature. Every 4 points of Insight increases Emotional Defense by 1.
 +
 +===== Intelligence =====
 +Intelligence describes a character's ability to gain knowledge through study and apply that knowledge in real world situations. High intelligence is required for academia, arcane knowledge and psionics.
 +
 +==== Applying Knowledge ====
 +Creatures with a high intelligence are better able to use their knowledge to advance certain disciplines. Every 4 points of Intelligence increases dice towards Academic, Arcane, or Psionic Skill Checks and Attacks by one die.
 +
 +==== Shielding the Mind ====
 +Creatures with high intelligence are better able to shield their minds from logical manipulation by others. Every 4 points of Intelligence increases Cognitive Defense by 1.
  
 ===== Perception ===== ===== Perception =====
Line 70: Line 79:
 ==== Moving Quickly ==== ==== Moving Quickly ====
  
-Although Speed is different from Movement Speed, there is a correlation between the two. Movement speed is initially determined based on a character's race, but dice in the Speed attribute improve speed from its racial base. Every four dice of Speed increases a character's Movement Speed measurement in Running, Swimming, and Flying (assuming they can run, swim, or fly) by one tick (e.g. from S2 to S3 or from F3 to F4).+Although each character has a movement speed associated with their race, Speed is the factor that measures how fast a character is amongst members of the same race. Characters with a Speed of 10 are considered one higher movement speed (e.g. from Slow to Average or from Fast to Very Fast).
  
 ===== Stamina ===== ===== Stamina =====
Line 84: Line 93:
 ===== Stealth ===== ===== Stealth =====
  
-Stealth is the attribute for moving without being seen or heard. It is not generally very effective in combat situations except in certain situations, which might lead it to be overlooked often when a character is choosing to improve attributes, but it can be very effective in performing surveillance or avoiding fights that aren't necessary.+Stealth is the attribute for moving without being seen or heard. It is not generally very effective in combat situations, except under certain circumstances. That might lead it to be overlooked when a character is choosing to improve attributes, but it can be very effective in performing surveillance or avoiding fights that aren't necessary.
  
-Moving silently, hiding in shadows, pickpocketing, camouflaging into the environment, sneaking up on a victim, criminal, or deer, all require a simple skill check against Stealth. If a creature is actively searching for a character, the GM can choose to instead treat it as a Stealth attack vs the opposing creature's Perception in a Win-Loss roll. If not, a simple check is all that's required, even if there are creatures in the area.+Moving silently, hiding in shadows, pickpocketing, camouflaging into the environment, sneaking up on a victim, criminal, or deer, and ambushing prey are all activities of Stealth. If a creature is actively searching for a character, the GM can choose to instead treat it as a Stealth attack vs the opposing creature's Perception in a Win-Loss roll. If not, a simple check is all that's required, even if there are creatures in the area.
  
 ==== Sneak Attack ==== ==== Sneak Attack ====
Line 103: Line 112:
  
 In addition to skill checks, strength also grants a character a dice advantage with melee and pole-arm weapons. For every four dice of Strength, a character gets an additional die added to their melee weapon and pole-arm attacks. In addition to skill checks, strength also grants a character a dice advantage with melee and pole-arm weapons. For every four dice of Strength, a character gets an additional die added to their melee weapon and pole-arm attacks.
 +
  
  
  
attributes.1598894460.txt.gz · Last modified: by dungeonmaster