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attributes [2020/08/31 17:24] – [Moving Quickly] dungeonmasterattributes [2020/09/02 05:24] (current) – dungeonmaster
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 ==== Increased Emotional Awareness ==== ==== Increased Emotional Awareness ====
 Creatures with high insight are more able to realize if they are being emotionally manipulated by another creature. Every 4 points of Insight increases Emotional Defense by 1. Creatures with high insight are more able to realize if they are being emotionally manipulated by another creature. Every 4 points of Insight increases Emotional Defense by 1.
 +
 +===== Intelligence =====
 +Intelligence describes a character's ability to gain knowledge through study and apply that knowledge in real world situations. High intelligence is required for academia, arcane knowledge and psionics.
 +
 +==== Applying Knowledge ====
 +Creatures with a high intelligence are better able to use their knowledge to advance certain disciplines. Every 4 points of Intelligence increases dice towards Academic, Arcane, or Psionic Skill Checks and Attacks by one die.
 +
 +==== Shielding the Mind ====
 +Creatures with high intelligence are better able to shield their minds from logical manipulation by others. Every 4 points of Intelligence increases Cognitive Defense by 1.
  
 ===== Perception ===== ===== Perception =====
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 ===== Stealth ===== ===== Stealth =====
  
-Stealth is the attribute for moving without being seen or heard. It is not generally very effective in combat situations except in certain situations, which might lead it to be overlooked often when a character is choosing to improve attributes, but it can be very effective in performing surveillance or avoiding fights that aren't necessary.+Stealth is the attribute for moving without being seen or heard. It is not generally very effective in combat situations, except under certain circumstances. That might lead it to be overlooked when a character is choosing to improve attributes, but it can be very effective in performing surveillance or avoiding fights that aren't necessary.
  
-Moving silently, hiding in shadows, pickpocketing, camouflaging into the environment, sneaking up on a victim, criminal, or deer, all require a simple skill check against Stealth. If a creature is actively searching for a character, the GM can choose to instead treat it as a Stealth attack vs the opposing creature's Perception in a Win-Loss roll. If not, a simple check is all that's required, even if there are creatures in the area.+Moving silently, hiding in shadows, pickpocketing, camouflaging into the environment, sneaking up on a victim, criminal, or deer, and ambushing prey are all activities of Stealth. If a creature is actively searching for a character, the GM can choose to instead treat it as a Stealth attack vs the opposing creature's Perception in a Win-Loss roll. If not, a simple check is all that's required, even if there are creatures in the area.
  
 ==== Sneak Attack ==== ==== Sneak Attack ====
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 In addition to skill checks, strength also grants a character a dice advantage with melee and pole-arm weapons. For every four dice of Strength, a character gets an additional die added to their melee weapon and pole-arm attacks. In addition to skill checks, strength also grants a character a dice advantage with melee and pole-arm weapons. For every four dice of Strength, a character gets an additional die added to their melee weapon and pole-arm attacks.
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attributes.1598894663.txt.gz · Last modified: by dungeonmaster