character_creation
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| character_creation [2020/08/29 16:05] – [Defense] dungeonmaster | character_creation [2020/08/29 16:11] (current) – [Mana and Mana Used] dungeonmaster | ||
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| ===== Hit Points and Damage Taken ===== | ===== Hit Points and Damage Taken ===== | ||
| - | Hit points are how much damage a character can take before falling unconscious. When you picked a race, you also picked a number of hit points. Hit points are determined by the size of your character with smaller races having fewer hit points and larger races more. Generally a character is going to either be small, medium (man-sized), | + | Hit points are how much damage a character can take before falling unconscious. When you picked a race, you also picked a number of hit points. Hit points are determined by the size of your character with smaller races having fewer hit points and larger races more. Generally a character is going to either be small, medium (man-sized), |
| - | Your damage taken is going to start at zero. As you take damage from combat, traps, or other encounters, it is written here. When it reaches the listed number of hit points, a character falls unconscious. Damage can be decreased with rest or by the use of healing skills or items. (See the section on [[hit_points|Hit Points]] for more information.) | + | Your Damage Taken is going to start at zero. As you take damage from combat, traps, or other encounters, it is written here. When it reaches the listed number of hit points, a character falls unconscious. Damage can be decreased with rest or by the use of healing skills or items. (See the section on [[hit_points|Hit Points]] for more information.) |
| ===== Mana and Mana Used ===== | ===== Mana and Mana Used ===== | ||
| - | Mana is the amount of internal strength a character has. This is used to limit how often a character can use certain skills. Mana starts off at ten and increases at a rate of two per level. Because a character is considered to by fully rested at the beginning of a campaign, the mana used begins at zero. If a GM has started your character off at a level other than 1, your mana will increase to whatever is appropriate for your starting level. Otherwise your character will start with a 10 under Mana and a 0 under Mana Used. | + | Mana is the amount of internal strength a character has. This is used to limit how often a character can use certain skills. Mana starts off at ten and increases at a rate of two per level. Because a character is considered to by fully rested at the beginning of a campaign, the Mana Used begins at zero. If a GM has started your character off at a level other than 1, your mana will increase to whatever is appropriate for your starting level. Otherwise your character will start with a 10 under Mana and a 0 under Mana Used. |
| ===== Movement ===== | ===== Movement ===== | ||
character_creation.1598717149.txt.gz · Last modified: by dungeonmaster
