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clothing [2019/12/23 20:01] – [Clothing] dungeonmasterclothing [2020/04/19 15:46] (current) – [Clothing] dungeonmaster
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 ^ Name ^ Body Area ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ Other ^ ^ Name ^ Body Area ^ Defense (([[abbreviations|Abbreviations and Dice Key]])) ^ Other ^
 | Wool Hat | Head | F | None | | Wool Hat | Head | F | None |
-| Fur Cloak | Back | F | A fur cloak cannot be worn with a fur coat | +| Fur Cloak | Back | F | A fur cloak cannot be worn with a fur coat or parka | 
-| Fur Coat / Parka | Torso | F*2 | None |+| Fur Coat / Parka | Torso | F*2 | A fur coat or parka cannot be worn with a fur cloak |
 | Wool Mittens | Hands | F | Mittens are not well-suited to wielding weapons, magical incantations, and anything requiring hand coordination and cost a -1 die penalty for these activities. | | Wool Mittens | Hands | F | Mittens are not well-suited to wielding weapons, magical incantations, and anything requiring hand coordination and cost a -1 die penalty for these activities. |
  
 There aren't generally fire-proof or hazmat suits in a medieval settings, but if a character somehow got one from another time, a fire-proof suit would probably be Bu*4 and a hazmat suit would probably be P/D*8.  There aren't generally fire-proof or hazmat suits in a medieval settings, but if a character somehow got one from another time, a fire-proof suit would probably be Bu*4 and a hazmat suit would probably be P/D*8. 
  
clothing.1577131292.txt.gz · Last modified: by dungeonmaster