creatures
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| creatures [2020/10/03 16:46] – dungeonmaster | creatures [2020/10/03 17:27] (current) – dungeonmaster | ||
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| | Huge | 40 | | | Huge | 40 | | ||
| | Gargantuan | 50+ | | | Gargantuan | 50+ | | ||
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| - | ===== Mana ===== | ||
| - | |||
| - | Unlike hit points, mana is not a fixed number based on size. For characters, mana is based on the level of the character. For other creatures, mana is generally based on this idea as well. Creatures meant to be more difficult or more experienced should have more mana as well. If the creature has no abilities which require mana, this might seem moot, but considering characters might have abilities which related to mana, all creatures should generally have some mana, and the GM should know what that is. For more information on mana, see [[mana|Mana]]. | ||
| ===== Movement ===== | ===== Movement ===== | ||
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| | Wool | P/D, F*5 | Sheep, Llamas, Alpacas, Musk Oxen, Yaks | | | Wool | P/D, F*5 | Sheep, Llamas, Alpacas, Musk Oxen, Yaks | | ||
| + | ===== Alignment ===== | ||
| + | There isn’t such a thing as alignment in Dice Mob. Players should have some idea of how they want to play a character when they create them, and they should try to keep this consistent to a point, but most good stories include a character moving through a character arc, so forcing a character to a labeled alignment doesn’t seem at all consistent to either stories or real life. Creatures in general might have animalistic or supernatural instincts that guide who they consider friends or foes, but even monsters aren't in any sense good or evil, chaotic or lawful. | ||
| + | |||
| + | ===== Gender ===== | ||
| + | Some creatures may not have a gender. Some, like flowers, may have both. Some may be male or female. Some may have more than two genders. In some societies, human or monster, there may be a sense of gender roles, where one gender or the other performs a certain set of tasks including the bearing and raising of the younger of the species. This may be important and can be listed in the descriptions if it is. If it is not, it is generally ignored as it complicates a system meant to be as uncomplicated as is reasonable. | ||
| + | The player generally has a picture in their mind of what their character looks like, and that may include gender, but there isn’t really a need to list the gender of a character. But there is also no restriction against it. A character’s gender has no bearing on whether or not a character can choose a given skill or collect a given item. | ||
creatures.1601743566.txt.gz · Last modified: by dungeonmaster
