defense
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| defense [2020/10/03 15:49] – dungeonmaster | defense [2020/10/03 15:53] (current) – dungeonmaster | ||
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| If an attack consists of multiple attack types, such as the flaming sword mentioned above, the fire portion of the attack would be ignored, and only the piercing or slashing of the sword would have any effect on a fire-breathing dragon. | If an attack consists of multiple attack types, such as the flaming sword mentioned above, the fire portion of the attack would be ignored, and only the piercing or slashing of the sword would have any effect on a fire-breathing dragon. | ||
| - | ===== Invisibility | + | ===== Attacking Penalties |
| - | Invisibility is, in a generic sense, | + | Attacking penalties are rare. Usually when someone defends better, dice are added to defense. It isn't so much a penalty to the attacker as how well a defender defends themselves. With that said, there are cases where an attacker can receive penalties. These occur when the attacker |
| - | See [[offense#invisibility|Invisibility]] for more information regarding invisibility | + | ==== Completely Hidden ==== |
| + | |||
| + | When an attacker is blind or a defender is invisible, the results are essentially the same. For the rest of this section, we'll refer to the defender as being invisible, but this section applies for both conditions. | ||
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| + | Invisible creatures can't be attacked at all unless they are first detected. And they can't be attacked effectively unless the attacker is attacking in the proper direction, which requires either blind luck or successfully finding the person with senses other than the eyes. | ||
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| + | To detect an invisible opponent, the character must first make a perception win-loss roll against the opponent' | ||
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| + | Whether or not the GM decides there should be a win-loss roll, the attacker automatically has a -4 dice penalty to all attacks. Skills (e.g. blindfighting) can modify this penalty, but otherwise all attacks are penalized with a four dice penalty. | ||
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| + | In the case of actual invisibility, | ||
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| + | ==== Partially Hidden ==== | ||
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| + | This section regards partial invisibility or cloaking of the defender, partial blindness of the attacker, obscurity in the environment (such as clouds or smoke), or camouflaging elements of the defender. | ||
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| + | This is similar to the above section except that the person is not totally beyond seeing, they just aren't immediately obvious because the vision has been partially impaired or disrupted (e.g. sand in the eyes, smoke cloud, incomplete cloaking, or continually effective camouflage). As shown in the above section, they must first be detected, but after they have been detected, the penalty to the attacker would be at a -2 instead of the -4. | ||
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| + | So long as the defender remains within sight, the win-loss perception roll would not have to be rolled again until they managed to re-hide themselves, but the attacker would still have the -2 penalty until conditions improved. | ||
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| + | ===== Dual Wielding ===== | ||
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| + | It's one thing to be able to wield a weapon. It requires an extra level of training to wield two weapons at the same time and in such a way as to be effective with both. The benefits of dual wielding are obvious--two attacks when a creature would generally only have one. But to do so effectively requires training, and without the training, the creature is less effective with both weapons. For more on dual wielding, see [[knowledge#dual_wielding|Dual Wielding Mundane Knowledge]] and [[weapon_proficiency# | ||
defense.1601740176.txt.gz · Last modified: by dungeonmaster
