defense_skills
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] | ||
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| - | ====== Defense ====== | ||
| - | Defenses and resistances are either automatic or performed as defensive actions to defend the character themselves or their allies around them. Based on genre, these can often also be imbued on allies with the general effects (touch at first degree, point to point at second degree, area of effect at fourth degree) affecting each character by the appropriate number of dice based on their degree and level. | ||
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| - | The two points of resistance that each character has on their defenses to begin with is based on being non-proficient in many of these skills. As defensive dice are of the ultimate importance in this Dice Mob, becoming proficient in these skills become very important very fast to avoid taking damage. | ||
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| - | ^ Skill ^ Non-Proficient ^ Roll Type ^ Effect in a Nutshell ^ Mana? ^ | ||
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| - | ===== Force ===== | ||
| - | As a special effect, all force resistances can be cast in tandem as one defensive action to emulate a forcefield as long as all defenses are of a sufficient skill degree to affect the individuals. This is done at the mana of only one of the defenses. (Picture Violet from the Incredibles or Susan Storm of the Fantastic Four.) | ||
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| - | ==== Piercing Resistance ==== | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | ==== Bludgeoning Resistance ==== | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | ==== Slashing Resistance ==== | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | ==== Parry ==== | ||
| - | Parrying involves using a melee weapon like a sword or a staff against an attack by another weapon. It can also be used by a character with a proficiency in unarmed combat. | ||
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| - | At lower degrees, this is used to parry other melee weapons or fists. At higher levels, the melee weapons or forearms can also parry ranged weapons and even spells. The maximum number of attacks that can be parried is determined by the skill degree. | ||
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| - | * First: One attack; melee only; one direction | ||
| - | * Second: Two attacks; disarm possible (see below) | ||
| - | * Third: Three attacks; can parry ranged attacks | ||
| - | * Fourth: Four attacks; from at most two directions | ||
| - | * Fifth: Five attacks; not limited by direction | ||
| - | * Sixth: Six attacks or can parry at most one physical projectile spell (though some damage might be done to the weapon) | ||
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| - | === Disarm === | ||
| - | Disarming can only be performed on melee weapons that have already been successfully parried with a skill check. If a character chooses to also disarm the opponent, a win-loss vs self is rolled, but both the attacker and defender can add any dice from hand-eye coordination, | ||
| - | ===== Elemental ===== | ||
| - | ==== Poison / Disease ==== | ||
| - | === Poison / Disease Resistance === | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | ==== Freezing ==== | ||
| - | === Freezing Resistance === | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | ==== Burning / Acid ==== | ||
| - | === Burning / Acid Resistance === | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | ==== Electricity ==== | ||
| - | === Electricity Resistance === | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | === Redirecting Conduit === | ||
| - | Using a defensive action, a user with the redirecting conduit skill can redirect one electrical attack per skill degree per round to an ally or opponent of their choice except for the one from whom they are receiving the electrical attack. The conduit won’t have to roll any of their own defense dice, but rather the new defender will be defending against the electrical attacker. This requires one mana point. | ||
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| - | ===== Mental ===== | ||
| - | As a special effect, both mental resistances can be cast in tandem as one defensive action to emulate a forcefield as long as all defenses are of a sufficient skill degree to affect the individuals. This is done at the mana of only one of the defenses. | ||
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| - | ==== Cognitive ==== | ||
| - | === Cognitive Defense === | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | ==== Emotional ==== | ||
| - | === Emotional Defense === | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
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| - | ===== Self ===== | ||
| - | ==== Defense of Self ==== | ||
| - | The defense against this type of attack is increased by two per skill degree with no mana cost. | ||
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| - | Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required. | ||
defense_skills.1565545821.txt.gz · Last modified: by dungeonmaster
