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dice_rolls [2020/08/29 14:52] – [Win-Loss Rolls] dungeonmasterdice_rolls [2020/09/26 19:21] (current) – [Potency Rolls] dungeonmaster
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 Sometimes there are no defenders. The player is rolling a check to see if they can accomplish a skill successfully. In these cases, the player is simply rolling based the proper number of dice, and the number of 4s, 5s, and 6s are considered successes. Generally an average difficulty task requires two successes to accomplish but particularly easy tasks can be performed with one or even no dice, especially for knowledgeable characters. Conversely more difficult tasks could require more than two successes. Sometimes there are no defenders. The player is rolling a check to see if they can accomplish a skill successfully. In these cases, the player is simply rolling based the proper number of dice, and the number of 4s, 5s, and 6s are considered successes. Generally an average difficulty task requires two successes to accomplish but particularly easy tasks can be performed with one or even no dice, especially for knowledgeable characters. Conversely more difficult tasks could require more than two successes.
  
-===== Potency Rolls ===== 
-Sometimes a character has a certain skill that rolls dice to determine how potent it was. A good example of this is a healing potion or First Aid knowledge. If a healing potion with a potency of five dice were imbibed by a character, the player would roll five dice. The number of 4s, 5s, and 6s on the dice would determine how many hit points were healed. 
  
 +===== Sum Rolls =====
 +Sometimes a character has a certain skill that requires rolling dice to determine not just if it was successful but how successful it was. Rather than counting up the number of victories over opponents or 4s, 5s, and 6s, the actual dice are added together, but with a -1 to their numbers, i.e. d6-1. This allows for a number between 0 and 5, inclusive.
 +
 +Healing potions and First Aid knowledge are good examples of sum rolls. A second degree healer would heal between 0-10 points. Third degree 0-15, etc.
 +
 +Initiative rolls are also considered sum rolls.
 +
 +===== Automatic Failures =====
 +Although rare, there are cases where a character might choose to fail a skill check roll or win-loss roll. If this is the case, no dice need be rolled. The character is considered to have failed and the result of the failure is determined just as if they had rolled all failing dice.
  
 ===== Number of Dice ===== ===== Number of Dice =====
dice_rolls.1598712726.txt.gz · Last modified: by dungeonmaster