dice_rolls
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dice_rolls [2020/08/29 15:10] – [Automatic Failures] dungeonmaster | dice_rolls [2020/09/26 19:21] (current) – [Potency Rolls] dungeonmaster | ||
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| - | ===== Potency | + | ===== Sum Rolls ===== |
| - | Sometimes a character has a certain skill that rolls dice to determine how potent | + | Sometimes a character has a certain skill that requires rolling |
| + | Healing potions and First Aid knowledge are good examples of sum rolls. A second degree healer would heal between 0-10 points. Third degree 0-15, etc. | ||
| + | |||
| + | Initiative rolls are also considered sum rolls. | ||
| + | |||
| + | ===== Automatic Failures ===== | ||
| + | Although rare, there are cases where a character might choose to fail a skill check roll or win-loss roll. If this is the case, no dice need be rolled. The character is considered to have failed and the result of the failure is determined just as if they had rolled all failing dice. | ||
| ===== Number of Dice ===== | ===== Number of Dice ===== | ||
dice_rolls.1598713855.txt.gz · Last modified: by dungeonmaster
