disease
Differences
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| disease [2019/12/28 17:32] – created dungeonmaster | disease [2020/09/02 15:46] (current) – dungeonmaster | ||
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| + | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[residual_effects|Residual Effects]] | ||
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| ====== Disease ====== | ====== Disease ====== | ||
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| Diseases and illnesses come in many different varieties from mythical diseases like vampirism, lycanthropy, | Diseases and illnesses come in many different varieties from mythical diseases like vampirism, lycanthropy, | ||
| - | Skill attacks | + | Attacks |
| - | For Dice Mob we're only going to handle three different types of diseases, but we're going to handle them in as consistent and simple a way as possible. All of these only occur if a character has taken at least one point of disease damage. It should be noted that diseases generally roll much fewer dice than poisons, i.e. a few dice vs a dozen or more dice. Diseases | + | For Dice Mob we're only going to handle three different types of diseases, but we're going to handle them in as consistent and simple a way as possible. All of these only occur if a character has taken at least one point of disease damage. |
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| + | It should be noted that diseases generally roll much fewer initial attack | ||
| === Misery === | === Misery === | ||
| - | The day following a successful attack from this disease, all proficient skills are performed as if non-proficient and all non-proficient skills can't be performed as all. (If a skill can only be performed as proficient, it can't be performed at all.) This lasts for three days or until cured. | + | |
| + | The day following a successful attack from this type of disease, all proficient skills are performed as if non-proficient and all non-proficient skills can't be performed as all. (If a skill can only be performed as proficient, it can't be performed at all.) This lasts for three days or until cured. This is the most common form of disease, and unless otherwise stated, this is the one that should be used as default. | ||
| === Deadly === | === Deadly === | ||
| - | The day following a successful attack from this disease, the character loses one hit point. | + | |
| + | The day following a successful attack from this disease, the character loses one hit point. This is different than taking damage. They actually lose a hit point (albeit temporarily, | ||
| === Modifying === | === Modifying === | ||
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| This works similarly to the Deadly disease variant except that instead of falling to a coma at zero hit points they are transformed into whatever the disease does, changing them into a lycanthrope, | This works similarly to the Deadly disease variant except that instead of falling to a coma at zero hit points they are transformed into whatever the disease does, changing them into a lycanthrope, | ||
disease.1577554376.txt.gz · Last modified: by dungeonmaster
