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divine_knowledge [2020/01/05 20:28] – [Travel and Commerce] dungeonmasterdivine_knowledge [2020/01/05 20:37] (current) – [Travel and Commerce] dungeonmaster
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 ^ Merchant Knowledge | Temporarily gain all of the abilities and knowledge of any one [[professions_merchant|merchant]] profession not including Offensive Skills, Defensive Skills, or Attributes associated with that skill. (All knowledge gains would require the appropriate minimum attribute(s) to practice.) Characters who already have a Merchant profession automatically make all Skill Checks for that profession. The effect lasts for four hours per degree and requires five mana points. | ^ Merchant Knowledge | Temporarily gain all of the abilities and knowledge of any one [[professions_merchant|merchant]] profession not including Offensive Skills, Defensive Skills, or Attributes associated with that skill. (All knowledge gains would require the appropriate minimum attribute(s) to practice.) Characters who already have a Merchant profession automatically make all Skill Checks for that profession. The effect lasts for four hours per degree and requires five mana points. |
-^ Overland Movement | Although they can't move more quickly in battles, towns, or dungeons, overland movement between towns or points of interest can be done with a day's travel in the matter of an hour. They cannot be observed doing this and although they can move whole parties (if they have the Degree to do this), none of the members of the party actually realize what is happening. Characters or parties moving in this manner can only be tracked for a short time before their tracks mysteriously disappear between locations along the path. Cost of doing this is 10 mana. | +^ Overland Movement | Although they can't move more quickly in battles, towns, or dungeons, overland movement between towns or points of interest can be done with a day's travel in the matter of an hour. They cannot be observed doing this and although they can move whole parties (if they have the Degree to do this), none of the members of the party actually realize what is happening. Characters or parties moving in this manner can only be tracked for a short time before their tracks mysteriously disappear between locations along the path. Cost is 10 mana. | 
 +^ Safety | The character's party cannot be attacked during an extended rest. Cost is 10 mana. | 
 +^ Security | At third Degree, the character is immune to pickpocketing or any attempts to get a character to involuntarily have any item of theirs removed from their possession (including through persuasion or any other means). No cost is required. |
 ===== Disciplines of the Underworld ===== ===== Disciplines of the Underworld =====
  
divine_knowledge.1578256124.txt.gz · Last modified: by dungeonmaster