elemental_defense_skills
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] > [[defense_skills|Defense Skills]] | ||
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| - | ====== Elemental ====== | ||
| - | Elemental defense skills involving improving a character' | ||
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| - | As a special effect, two to four elemental defenses can be cast in tandem as one defensive action to emulate a forcefield as long as all defenses are of a sufficient skill degree to affect the individuals. This is done at the mana of only one of the defenses. (Picture Violet from the Incredibles or Susan Storm of the Fantastic Four.) | ||
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| - | ^ Skill ^ Non-Proficient ^ Roll Type ^ Effect in a Nutshell ^ Mana? ^ | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
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| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
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| - | ===== Burning / Acid Defense ===== | ||
| - | This is a defense against bludgeoning attacks that can employed using a defensive action and it adds to any other defenses the character already has, including bludgeoning resistance, armor, and shields. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, | ||
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| - | ===== Burning / Acid Resistance ===== | ||
| - | The defense against this bludgeoning is increased by "two for trying" | ||
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| - | ===== Electricity Defense ===== | ||
| - | This is a defense against bludgeoning attacks that can employed using a defensive action and it adds to any other defenses the character already has, including bludgeoning resistance, armor, and shields. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, | ||
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| - | ===== Electricity Resistance ===== | ||
| - | The defense against this bludgeoning is increased by "two for trying" | ||
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| - | ===== Freezing Defense ===== | ||
| - | This is a defense against bludgeoning attacks that can employed using a defensive action and it adds to any other defenses the character already has, including bludgeoning resistance, armor, and shields. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, | ||
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| - | ===== Freezing Resistance ===== | ||
| - | The defense against this bludgeoning is increased by "two for trying" | ||
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| - | ===== Poison / Disease Defense ===== | ||
| - | This is a defense against bludgeoning attacks that can employed using a defensive action and it adds to any other defenses the character already has, including bludgeoning resistance, armor, and shields. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, | ||
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| - | ===== Poison / Disease Resistance ===== | ||
| - | The defense against this bludgeoning is increased by "two for trying" | ||
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| - | ==== Redirecting Conduit ==== | ||
| - | Using a defensive action, a user with the redirecting conduit skill can redirect one electrical attack per skill degree per round to an ally or opponent of their choice except for the one from whom they are receiving the electrical attack. The conduit won’t have to roll any of their own defense dice, but rather the new defender will be defending against the electrical attacker. This requires one mana point. | ||
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elemental_defense_skills.1566576551.txt.gz · Last modified: by dungeonmaster
