elemental_defense_skills
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] > [[defense_skills|Defense Skills]] | ||
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| - | ====== Elemental ====== | ||
| - | Elemental defense skills involving improving a character' | ||
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| - | As a special effect, two to four elemental defenses can be cast in tandem as one defensive action to emulate a forcefield as long as all defenses are of a sufficient skill degree to affect the individuals. This is done at the mana of only one of the defenses. (Picture Violet from the Incredibles or Susan Storm of the Fantastic Four.) | ||
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| - | ^ Skill ^ Non-Proficient ^ Roll Type ^ Effect in a Nutshell ^ Mana? ^ | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[elemental_attack_skills# | ||
| - | | [[elemental_defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[hit_points_skills# | ||
| - | | [[elemental_attack_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
| - | | [[defense_skills# | ||
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| - | ===== Burning / Acid Defense ===== | ||
| - | This is a defense against burning and/or acid attacks that can employed using a defensive action and it adds to any other defenses the character already has including burning / acid resistance. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, | ||
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| - | ===== Burning / Acid Resistance ===== | ||
| - | The defense against burning and/or acid is increased by "two for trying" | ||
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| - | ===== Burning Attack ===== | ||
| - | For all specifics involving a burning attack as an actual attack, see the information under Burning Attack on Elemental Attacks. For the purposes of this section, this can be used to counteract the residual affects of a freezing attack. This is a milder use of this power and no damage is taken from the affects of this " | ||
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| - | ===== Curing ===== | ||
| - | The actual method for curing can be based on the character and the genre of the campaign, but through magical, technological, | ||
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| - | ===== Electricity Defense ===== | ||
| - | This is a defense against electrical attacks that can employed using a defensive action and it adds to any other defenses the character already has including electrical resistance. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, | ||
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| - | ===== Electricity Resistance ===== | ||
| - | The defense against electrical is increased by "two for trying" | ||
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| - | ===== First Aid ===== | ||
| - | For the purposes of this section, curing poisons, infections, diseases, or other maladies can be done by a proficient character with a Skill Roll assuming the cure is reasonably assumed to be on hand or administered properly if it can be located. One mana is required for the use of this skill. | ||
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| - | ===== Freezing Attack ===== | ||
| - | For all specifics involving a freezing attack as an actual attack, see the information under Freezing Attack on Elemental Attacks. For the purposes of this section, this can be used to counteract the residual affects of a burning attack. This is a milder use of this power and no damage is taken from the affects of this " | ||
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| - | ===== Freezing Defense ===== | ||
| - | This is a defense against freezing attacks that can employed using a defensive action and it adds to any other defenses the character already has, including freezing resistance or clothing. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, | ||
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| - | ===== Freezing Resistance ===== | ||
| - | The defense against freezing is increased by "two for trying" | ||
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| - | ===== Poison / Disease Defense ===== | ||
| - | This is a defense against poison or disease attacks that can employed using a defensive action and it adds to any other defenses the character already has, including poison / disease resistance, armor, and shields. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, | ||
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| - | ===== Poison / Disease Resistance ===== | ||
| - | The defense against poison or disease is increased by "two for trying" | ||
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| - | ===== Redirecting Conduit ===== | ||
| - | Using a defensive action, a user with the redirecting conduit skill can redirect one electrical attack per skill degree per round to an ally or opponent of their choice except for the one from whom they are receiving the electrical attack. The conduit won’t have to roll any of their own defense dice, but rather the new defender will be defending against the electrical attacker. This requires one mana point. | ||
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elemental_defense_skills.1566584005.txt.gz · Last modified: by dungeonmaster
