encumbrance
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| encumbrance [2019/08/03 15:52] – dungeonmaster | encumbrance [2020/01/05 21:14] (current) – dungeonmaster | ||
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| In its basic form, encumbrance equates to limiting what a character can carry. In real life and in many RPGs, this is related to adding up the weight of items compared with the strength of a character to decide how weighed down a character might be by what they are packing around. With trading in and out of items before, during, and after an adventure, this means adding and re-adding weights all the time. Dice Mob simplifies this to something easier and, in many ways, more enjoyable and rewarding. | In its basic form, encumbrance equates to limiting what a character can carry. In real life and in many RPGs, this is related to adding up the weight of items compared with the strength of a character to decide how weighed down a character might be by what they are packing around. With trading in and out of items before, during, and after an adventure, this means adding and re-adding weights all the time. Dice Mob simplifies this to something easier and, in many ways, more enjoyable and rewarding. | ||
| - | Characters are only allowed ten items during a campaign and anything over and above that limit require a character to trade out the items for the ones obtained from looting monster’s bodies or treasure hoards. | + | Characters are only allowed |
| That’s it. | That’s it. | ||
| The only exception to that rule is that players should generally be able to explain how someone might carry/wear the items in their possession, e.g. no wearing two breastplates, | The only exception to that rule is that players should generally be able to explain how someone might carry/wear the items in their possession, e.g. no wearing two breastplates, | ||
| - | ===== Why use encumbrance at all? ===== | + | |
| - | There is something rewarding about a character having to choose between what they currently have and what they have discovered. Allowing a character to have their cake and eat it too makes for a character so loaded with items as to become far too powerful and the adventure less fun. | + | Why use encumbrance at all? There is something rewarding about a character having to choose between what they currently have and what they have discovered. Allowing a character to have their cake and eat it too makes for a character so loaded with items as to become far too powerful and the adventure less fun. |
| ===== Stashing items at home ===== | ===== Stashing items at home ===== | ||
| For players who just can’t seem to part with something, characters have the option to leave items at home if they don’t think they will need something on a particular adventure. Coming with less items could mean a character doesn’t have what they need, but it also means a character can pick up additional items and bring them home for use later. A player could load themselves out with items tailored for an arctic adventure or a volcanic dungeon with a few slots to spare for items they discover without having to drop anything significant. Or it could leave them exposed when the arctic adventure takes them into a volcanic underworld where they wish they hadn’t left that certain item at home. | For players who just can’t seem to part with something, characters have the option to leave items at home if they don’t think they will need something on a particular adventure. Coming with less items could mean a character doesn’t have what they need, but it also means a character can pick up additional items and bring them home for use later. A player could load themselves out with items tailored for an arctic adventure or a volcanic dungeon with a few slots to spare for items they discover without having to drop anything significant. Or it could leave them exposed when the arctic adventure takes them into a volcanic underworld where they wish they hadn’t left that certain item at home. | ||
encumbrance.1564847552.txt.gz · Last modified: by dungeonmaster
