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environmental_manipulation [2019/08/21 18:46] – [Environmental Manipulation] dungeonmasterenvironmental_manipulation [2019/12/28 18:26] (current) – removed dungeonmaster
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-[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] 
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-====== Environmental Manipulation ====== 
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-As mentioned above, some mental “attacks” are not actually attacks against another brain but are rather a manipulation of the environment. Here are some of those skills. 
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-^ Skill ^ Non-Proficient? ^ Dice Type ^ Effect in a Nutshell ^ Mana? ^ 
-| [[environmental_manipulation#astral_projection|Astral Projection]] | No | Standard Skill Check | Travel in Astral Realm; two dice per degree to travel astrally and remain in astral realm | One per skill check | 
-| [[dice_roll_skills#prescience|Prescience]] | No | None | Increase or decrease defense dice by two per degree to match offense dice being rolled. | Per Die Affected | 
-| [[dice_roll_skills#prophecy|Prophecy]] | No | None | Specify two dice per degree in a pattern of 6, 4, 5, 4... | Per Degree | 
-| [[dice_roll_skills#psychic|Psychic]] | No | None | Modify dice comparisons to make them match up more favorably. Modify one comparison per degree per round | Per Comparison | 
-| [[environmental_manipulation#telekinesis_levitation|Telekinesis / Levitation]] | No | Standard Skill Check | Self can always be levitated. <WRAP> 
-   * First Degree: One kilogram per level 
-   * Second Degree: Ten kilograms per level 
-   * Third Degree: One hundred kilograms per level 
-   * Fourth Degree: One thousand kilograms per level 
-   * And so forth 
-</WRAP> | Per degree| 
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-===== Telekinesis / Levitation ===== 
-Telekinesis and levitation are essentially the same thing. It’s just a difference between lifting and moving something else versus lifting and moving oneself. Along with the duration, area of effect, and range discussed in the general rules, first degree skill-users can move one kilogram per level, second degree skill-users can move ten kilograms per level, third degree skill-users can move one hundred kilograms per level, fourth degree skill-users can move one thousand kilograms per level, and so on. The one exception to this is that the skill-user can always move themselves without counting against this limit (though any equipment worn would). Rather than figure out the weights of equipment exactly, the GM should just make a reasonable guess of whether or not the weight limit might reasonably include the amount the character wants to move. 
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-===== Astral Projection ===== 
-The ability to project consciousness into the astral plane, which looks just like the plane from which a character is astrally projecting except for the fact that most creatures cannot interface with them or even sense their presence. Movement can be slower than clairvoyance, which happens almost instantaneously, but the character, at higher degrees, also optionally has the ability to interface with or even cause harm to opponents they meet astrally. To reach the astral plane, a character must make a Skill Check with at least two successes. To stay on the astral plane, a character must continue to make Skill Checks each hour or each round of combat but with only one success required. Mana is used at a rate equal to one per Skill Check.  
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-At second degree, characters can talk to others, though their chance of being heard requires a successful Skill Check. 
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-At third degree, characters cause harm by using an opponent's mana at a rate or one per success die using whichever attack method they choose and the character defending as appropriate. Opponents cannot attack the character, however, unless they can also travel astrally, exist on both planes simultaneously, or find the actual body of the astrally projecting character. 
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-At fourth degree, characters can cause physical damage at the normal rate using whichever attack method they choose and the character defending as appropriate. Opponents cannot attack the character, however, unless they can also travel astrally, exist on both planes simultaneously, or find the actual body of the astrally projecting character. 
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-At sixth degree, characters attacks do both mana and physical damage. 
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-Any characters taking damage on the astral plane can only recover that damage through rest. 
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-===== Prescience ===== 
-See prescience under Hit Points for more information. 
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-===== Psychic ===== 
-See psychic under Hit Points for more information. 
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-===== Prophecy ===== 
-See prophecy under Hit Points for more information. 
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environmental_manipulation.1566413166.txt.gz · Last modified: by dungeonmaster