environmental_manipulation
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] | ||
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| - | ====== Environmental Manipulation ====== | ||
| - | Environmental Manipulation in this sense regards mental manipulation of the environment in which a character currently exists. In all of these cases except one, there is no opponent being directly attacked or from which a character is directly defending themselves. That's not to say that an opponent cannot be adversely affected by the character' | ||
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| - | ^ Skill ^ Non-Proficient? | ||
| - | | [[environmental_manipulation# | ||
| - | | [[dice_roll_skills# | ||
| - | | [[dice_roll_skills# | ||
| - | | [[dice_roll_skills# | ||
| - | | [[environmental_manipulation# | ||
| - | * First Degree: One kilogram per level | ||
| - | * Second Degree: Ten kilograms per level | ||
| - | * Third Degree: One hundred kilograms per level | ||
| - | * Fourth Degree: One thousand kilograms per level | ||
| - | * And so forth | ||
| - | </ | ||
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| - | ===== Astral Projection ===== | ||
| - | The ability to project consciousness into the astral plane, which looks just like the plane from which a character is astrally projecting except for the fact that most creatures cannot interface with them or even sense their presence. Movement can be slower than clairvoyance, | ||
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| - | At second degree, characters can talk to others, though their chance of being heard requires a successful Skill Check. | ||
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| - | At third degree, characters cause harm by using an opponent' | ||
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| - | At fourth degree, characters can cause physical damage at the normal rate using whichever attack method they choose and the character defending as appropriate. Opponents cannot attack the character, however, unless they can also travel astrally, exist on both planes simultaneously, | ||
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| - | At sixth degree, characters attacks do both mana and physical damage. | ||
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| - | Any characters taking damage on the astral plane can only recover that damage through rest. | ||
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| - | ===== Prescience ===== | ||
| - | See prescience under Hit Points for more information. | ||
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| - | ===== Prophecy ===== | ||
| - | See prophecy under Hit Points for more information. | ||
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| - | ===== Psychic ===== | ||
| - | See psychic under Hit Points for more information. | ||
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| - | ===== Telekinesis / Levitation ===== | ||
| - | Telekinesis and levitation are essentially the same thing. It’s just a difference between lifting and moving something else versus lifting and moving oneself. Along with the duration, area of effect, and range discussed in the general rules, first degree skill-users can move one kilogram per level, second degree skill-users can move ten kilograms per level, third degree skill-users can move one hundred kilograms per level, fourth degree skill-users can move one thousand kilograms per level, and so on. The one exception to this is that the skill-user can always move themselves without counting against this limit (though any equipment worn would). Rather than figure out the weights of equipment exactly, the GM should just make a reasonable guess of whether or not the weight limit might reasonably include the amount the character wants to move. | ||
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| - | Opponents being moved via telekinesis have two ways of countering being moved via a character' | ||
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environmental_manipulation.1566587912.txt.gz · Last modified: by dungeonmaster
