environmental_manipulation
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[skill_descriptions|Skill Descriptions]] | ||
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| - | ====== Environmental Manipulation ====== | ||
| - | Environmental Manipulation in this sense regards mental manipulation of the environment in which a character currently exists. In all of these cases except one, there is no opponent being directly attacked or from which a character is directly defending themselves. That's not to say that an opponent cannot be adversely affected by the character' | ||
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| - | ^ Skill ^ Non-Proficient? | ||
| - | | [[environmental_manipulation# | ||
| - | | [[environmental_manipulation# | ||
| - | | [[dice_roll_skills# | ||
| - | | [[dice_roll_skills# | ||
| - | | [[dice_roll_skills# | ||
| - | | [[environmental_manipulation# | ||
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| - | ===== Astral Projection ===== | ||
| - | The ability to project consciousness into the astral plane, which looks just like the plane from which a character is astrally projecting except for the fact that most creatures cannot interface with them or even sense their presence. Movement can be slower than clairvoyance, | ||
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| - | At second degree, characters can talk to others, though their chance of being heard requires a successful Skill Check. | ||
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| - | At third degree, characters cause harm by using an opponent' | ||
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| - | At fourth degree, characters can cause physical damage at the normal rate using whichever attack method they choose and the character defending as appropriate. Opponents cannot attack the character, however, unless they can also travel astrally, exist on both planes simultaneously, | ||
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| - | At sixth degree, characters attacks do both mana and physical damage. | ||
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| - | Any characters taking damage on the astral plane can only recover that damage through rest. | ||
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| - | ===== Levitation ===== | ||
| - | Levitation can have its mechanics specified, e.g. magic, magnetics, etc, or it can just be the nebulous ability to move without the normal aerodynamics of wings at play. Levitation just happens automatically unless conditions make it so that a standard skill check is required. | ||
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| - | At first degree, movement is more akin to hovering and can only be done so with no armor. At second degree, light armor can be worn. At third degree, heavy armor can be worn. The height of the hovering is done at a maximum distance of one meter above the ground per degree of proficiency starting with the degree in which the amount of armor worn is allowed (i.e. a levitator with heavy armor can hover at two meters at fourth degree). | ||
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| - | At fourth degree, movement is the same as flying, as if the character had wings though maneuverability is not great without the addition of the flying skill. At fourth degree, this cannot be done with armor, but at fifth degree, light armor is allowed. For flying, heavy armor is never allowed. | ||
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| - | ===== Prescience ===== | ||
| - | See [[dice_roll_skills# | ||
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| - | ===== Prophecy ===== | ||
| - | See [[dice_roll_skills# | ||
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| - | ===== Psychic ===== | ||
| - | See [[dice_roll_skills# | ||
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| - | ===== Telekinesis ===== | ||
| - | Telekinesis is similar to levitation except that it always requires mana and it employs mental, magical, or technological means to move an object from one place to another by applying momentum to it without force in the traditional sense. Along with the duration, area of effect, and range discussed in the general rules, first degree skill-users can move up to one kilogram per level. Second degree skill-users can move ten times as much, or ten kilograms per level. Third degree are ten times second degree or one hundred kilograms per level. As shown below. | ||
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| - | * First Degree: One kilogram per level | ||
| - | * Second Degree: Ten kilograms per level | ||
| - | * Third Degree: One hundred kilograms per level | ||
| - | * Fourth Degree: One thousand kilograms per level | ||
| - | * Fifth Degree: Ten thousand kilograms per level | ||
| - | * And so forth | ||
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| - | Telekinetics can also move themselves as if they were levitating, but this always requires mana and never gets beyond the ability to hover. They would obviously require sufficient degree to move the weight necessary to move themselves. For a normal human, this would mean third degree for a character with no armor or fourth degree with armor. | ||
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| - | Opponents being moved via telekinesis have two ways of countering being moved via a character' | ||
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environmental_manipulation.1567355759.txt.gz · Last modified: by dungeonmaster
