force_offense_skills
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| force_offense_skills [2019/08/15 05:10] – [Unarmed Combat] dungeonmaster | force_offense_skills [2019/12/28 18:53] (current) – removed dungeonmaster | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] | ||
| - | |||
| - | ====== Force Offense ====== | ||
| - | |||
| - | ^ Skill ^ Affects ^ Effect in a Nutshell* ^ Mana? ^ | ||
| - | | [[force_offense_skills# | ||
| - | | [[force_offense_skills# | ||
| - | | [[force_offense_skills# | ||
| - | | [[force_offense_skills# | ||
| - | | [[force_offense_skills# | ||
| - | |||
| - | ===== Weapon Proficiency ===== | ||
| - | Skill with weapons in limited to a class of weapons like swords, bows, crossbows, axes, throwing axes, etc. and adds two per skill degree for any weapon within that class of weapons. | ||
| - | |||
| - | No mana cost is required for the use of this skill. | ||
| - | |||
| - | ==== Increased Range ==== | ||
| - | Additionally with ranged weapons, a third degree skill allows a character to shoot at a longer range than normally allowed with no penalty. | ||
| - | |||
| - | ==== Naming Your Spot ==== | ||
| - | A fifth degree proficiency would allow a character to name the spot where they strike and if they win more attacking dice than the defender, the weapon would hit the named spot. | ||
| - | |||
| - | ===== Dual-Wielding ===== | ||
| - | Characters are able to dual wield without proficiency, | ||
| - | |||
| - | At sixth degree and thereafter, the dual wielder receives a bonus of one die to both hands plus one die to each hand per degree beyond sixth as they blend the attacks in such a way to complement each other. | ||
| - | |||
| - | No mana cost is required for the use of this skill. | ||
| - | |||
| - | ^ Degree ^ Strong Hand ^ Weak Hand ^ | ||
| - | | Non-Proficient | -2 Dice | -4 Dice | | ||
| - | | First | 0 Dice | -4 Dice | | ||
| - | | Second | 0 Dice | -3 Dice | | ||
| - | | Third | 0 Dice | -2 Dice | | ||
| - | | Fourth | 0 Dice | -1 Die | | ||
| - | | Fifth | 0 Dice | 0 Dice | | ||
| - | | Sixth | +1 Die | +1 Die | | ||
| - | | Seventh | +2 Dice | +2 Dice | | ||
| - | |||
| - | ===== Unarmed Combat ===== | ||
| - | This can be any form of unarmed combat from martial arts to boxing to wrestling. The player can decide what type of combat the character knows, but it really doesn' | ||
| - | |||
| - | A player can also decide not to do damage, but rather to use the skill to bind an opponent with a successful win-loss roll vs self as long as the character is of the same size race or smaller than their opponent. Brute strength, acrobatics, and balance skills add dice to both the attacker and the defender' | ||
| - | |||
| - | At third level, if the attacker gets more successful hits than the defender gets successful defenses, the opponent is stunned for a round, assuming stunning of the opponent is possible. | ||
| - | |||
| - | At fifth degree, if the attacker gets more successful hits and the defender gets successful defenses, the opponent is knocked unconscious assuming the attacker can hit the defender in a location that could cause unconsciousness. | ||
| - | |||
| - | No mana cost is required for this use of this skill. | ||
| - | |||
| - | ===== Blindfighting ===== | ||
| - | A non-proficient blindfighter would receive a penalty of four dice. A first-degree blindfighter would receive a bonus of one per skill degree for a total penalty of three dice. At second degree, two dice. Third degree, one die. And at fourth degree, no penalty. They continue to gain one die per degree after fourth, so they actually get bonuses to fighting blind versus being able to see because they can take advantage of an opponent' | ||
| - | |||
| - | ^ Degree ^ Dice ^ | ||
| - | | Non-Proficient | -4 | | ||
| - | | First | -3 | | ||
| - | | Second | -2 | | ||
| - | | Third | -1 | | ||
| - | | Fourth | 0 | | ||
| - | | Fifth | +1 | | ||
| - | | Sixth | +2 | | ||
| - | ===== Retaliation ===== | ||
| - | Any melee attack which strikes a character can be retaliated with a free action up to one retaliation per round per skill degree with a character’s own melee attack. This costs one mana per retaliation. | ||
force_offense_skills.1565845836.txt.gz · Last modified: by dungeonmaster
