items
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| Items are things that can be carried around, worn, or wielded. They are found in dungeons, dragon hoards, flying cities, or in the cart of the local traveling peddler. A character is limited to a certain number of items and often has to discard one item for another, giving up one advantage for a better one to improve an attack or a defense. | Items are things that can be carried around, worn, or wielded. They are found in dungeons, dragon hoards, flying cities, or in the cart of the local traveling peddler. A character is limited to a certain number of items and often has to discard one item for another, giving up one advantage for a better one to improve an attack or a defense. | ||
| - | Items, unlike other RPG systems are just skills, see the [[skills_vs_items|Skills vs Items]] section for more details. And just like skills, items obey the [[standards_effects_degrees_levels|standards for skills]] with the following [[standards_for_items|additional standards]]. | + | Items, unlike other RPG systems are just skills, see the [[skills_vs_items|Skills vs Items]] section for more details. And just like skills, items obey the [[standard_effects_degrees_levels|standards for skills]] with the following [[standards_for_items|additional standards]]. |
| A character is generally assumed to be wearing clothing including shoes if they are humanoid, or they have natural protections such as fur, scales, feathers, blubber, or thick hides if they are not. Although these might be considered items and even written down as such, they would not count against a character' | A character is generally assumed to be wearing clothing including shoes if they are humanoid, or they have natural protections such as fur, scales, feathers, blubber, or thick hides if they are not. Although these might be considered items and even written down as such, they would not count against a character' | ||
items.1577129541.txt.gz · Last modified: by dungeonmaster
