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levels [2020/10/03 18:13] – dungeonmasterlevels [2020/10/04 15:38] (current) – dungeonmaster
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 [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]]
  
-====== Levels ======+====== Experience Levels ======
  
-Levels involve some sense of how much experience a creature has, how long they have lived, and how powerful they have become because of this experience and the wisdom they have gained over their lifetime. Among player characters, this is well understood because a character begins at first level and gains additional levels as they adventure. With creatures those characters will encounter, this is much more arbitrary, but it has the potential to add much more variety, with chieftains or shamans being different from other orcs they govern, with ancient vampires being different from recently spawned ones, etc. +Levels involve some sense of how much experience a creature has, how long they have lived, and how powerful they have become because of this experience and the wisdom they have gained over their lifetime. Among player characters, this is well understood because a character begins at first level and gains additional levels as they adventure. (More about this later.) With creatures those characters will encounter, this is much more arbitrary, but it has the potential to add much more variety, with chieftains or shamans being different from other orcs they govern, with ancient vampires being different from recently spawned ones, etc. 
 + 
 +Levels translate directly to better creatures and character in three possible ways. First each level can improve the range and effectiveness of a skill, especially in the case of magic. (More about this later.) Second each level increases a creature's [[mana|mana]]. And third, in the case of characters when they level up, each level allots three more skill points to be used to increase attributes, to gain new skills, or to increase skills a character already has.  
  
 ==== Distance ==== ==== Distance ====
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 The length of time a skill can last is one round per level of the caster (but it drains an equal amount of mana each round as it did when it was initially cast). The length of time a skill can last is one round per level of the caster (but it drains an equal amount of mana each round as it did when it was initially cast).
  
 +===== Leveling Up =====
 +To keep it simple, characters begin their adventuring career at level one. The successful completion of each adventure will level up a character by one. Adventures for first level characters are generally shorter, often only lasting one session. Adventures for higher level characters are generally longer, usually encompassing multiple sessions.
 +
 +**Special Note:** If all adventures in a certain campaign are only one session, a worried GM may use multiples of hours played instead of adventures completed, but how fast a character levels up isn’t generally all that important. It’s recommended to stick with adventures and allow the characters to level up and use their skill points as often as once per session. That’s part of the fun. Erring on the side of caution, it’s better for a GM to limit the number and quality of magical items awarded than worrying about how quickly a character levels up.
 +
 +===== Unused Skill Points =====
 +Does a player have to use all their skill points at character creation or with each level they gain? No. They can save them. And, in fact, to achieve the very highest levels of skill, they will want to save their points until they can get to the higher degrees. However they shouldn’t be able to use their skill points in the middle of an adventure except under rare cases, such as by visiting some sort of non-player character that facilitates this.
  
levels.1601748831.txt.gz · Last modified: by dungeonmaster