mana
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| mana [2020/01/03 19:51] – dungeonmaster | mana [2020/10/03 16:42] (current) – [Mana] dungeonmaster | ||
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| Mana is generally something used for video games. Often it limits magic use and when mana is decreased to zero, spells can no longer be cast until it regenerates. | Mana is generally something used for video games. Often it limits magic use and when mana is decreased to zero, spells can no longer be cast until it regenerates. | ||
| - | In Dice Mob, mana is used to measure how often skills can be used before the character’s inner fortitude (or whatever we’re measuring here is depleted). Not all skills have to use mana. Some might be considered so innate as to not cost mana at all. And some skills will only cost mana at higher degrees. In general, though, mana is depleted at one point per skill degree used with the skill degree being determined based on the minimum level required to use that skill in the way it is used, not necessarily the skill degree of the character. If a skill only amounts to additional dice rolled in the case of attack or defense, this does not require the use of mana. | + | In Dice Mob, mana is used to measure how often skills can be used before the character’s inner fortitude (or whatever we’re measuring here) is depleted. Not all skills have to use mana. Some might be considered so innate as to not cost mana at all. And some skills will only cost mana at higher degrees. In general, though, mana is depleted at one point per skill degree used with the skill degree being determined based on the minimum level required to use that skill in the way it is used, not necessarily the skill degree of the character. If a skill only amounts to additional dice rolled in the case of attack or defense, this does not require the use of mana. |
| Every character starts off with ten mana points plus two mana points per level after first. Certain races might also have additional mana points added to them as well. | Every character starts off with ten mana points plus two mana points per level after first. Certain races might also have additional mana points added to them as well. | ||
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| Like hit points, mana should be handled either by keeping track of “mana used” that parallels the “damage taken” for hit points. The difference between the two is considered the “current mana”. | Like hit points, mana should be handled either by keeping track of “mana used” that parallels the “damage taken” for hit points. The difference between the two is considered the “current mana”. | ||
| - | Unlike hitting zero hit points, | + | ===== Mana Depletion ===== |
| + | |||
| + | Unlike hitting zero hit points, | ||
| ===== Natural Mana Recovery ===== | ===== Natural Mana Recovery ===== | ||
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| ===== Mana Restoration ===== | ===== Mana Restoration ===== | ||
| - | Mana restoration, | + | Mana restoration, |
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| + | Mana restoration adds a lot more complexity to handling mana than just using up standard mana points. Instead | ||
| - | The character | + | Characters |
| - | No mana cost is required for the use of this skill. | + | No mana cost is required for the use of this special ability. |
| ==== Mana Pool ==== | ==== Mana Pool ==== | ||
mana.1578081090.txt.gz · Last modified: by dungeonmaster
