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mana [2020/01/03 19:51] – dungeonmastermana [2020/10/03 16:42] (current) – [Mana] dungeonmaster
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 Mana is generally something used for video games. Often it limits magic use and when mana is decreased to zero, spells can no longer be cast until it regenerates.  Mana is generally something used for video games. Often it limits magic use and when mana is decreased to zero, spells can no longer be cast until it regenerates. 
  
-In Dice Mob, mana is used to measure how often skills can be used before the character’s inner fortitude (or whatever we’re measuring here is depleted). Not all skills have to use mana. Some might be considered so innate as to not cost mana at all. And some skills will only cost mana at higher degrees. In general, though, mana is depleted at one point per skill degree used with the skill degree being determined based on the minimum level required to use that skill in the way it is used, not necessarily the skill degree of the character. If a skill only amounts to additional dice rolled in the case of attack or defense, this does not require the use of mana.+In Dice Mob, mana is used to measure how often skills can be used before the character’s inner fortitude (or whatever we’re measuring here) is depleted. Not all skills have to use mana. Some might be considered so innate as to not cost mana at all. And some skills will only cost mana at higher degrees. In general, though, mana is depleted at one point per skill degree used with the skill degree being determined based on the minimum level required to use that skill in the way it is used, not necessarily the skill degree of the character. If a skill only amounts to additional dice rolled in the case of attack or defense, this does not require the use of mana.
  
 Every character starts off with ten mana points plus two mana points per level after first. Certain races might also have additional mana points added to them as well. Every character starts off with ten mana points plus two mana points per level after first. Certain races might also have additional mana points added to them as well.
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 Like hit points, mana should be handled either by keeping track of “mana used” that parallels the “damage taken” for hit points. The difference between the two is considered the “current mana”. Like hit points, mana should be handled either by keeping track of “mana used” that parallels the “damage taken” for hit points. The difference between the two is considered the “current mana”.
  
-Unlike hitting zero hit points, hitting zero mana does not render a character unconscious. They simply cannot use skills requiring mana until they have recovered sufficient to use that again.+===== Mana Depletion ===== 
 + 
 +Unlike hitting zero hit points, reaching zero mana does not necessarily render a creature unconscious. For most creatures, mana depletion simply means that creature cannot use skills requiring mana until they have recovered sufficient to use that again. Magical creatures whose life force depends on mana, such as golems, and undead, or creatures whose existence in the world is based on the mana they possess, such as genies, angels and demons, would be affected, either being destroyed or dismissed when their mana is depleted to zero.  
  
 ===== Natural Mana Recovery ===== ===== Natural Mana Recovery =====
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 ===== Mana Restoration ===== ===== Mana Restoration =====
-Mana restoration, sometimes called Mana Regeneration, is simply the ability to automatically recover lost mana at an accelerated rate, not just while resting or meditating but at any time, even during combat. Mana restoration adds a lot more complexity to handling mana than just standard mana points and mana used because it adds the concept of a finite [[special_abilities#mana_pool|mana pool]] where recovery is pulled from.+Mana restoration, sometimes called Mana Regeneration, is simply the ability to automatically recover lost mana at an accelerated rate, not just while resting or meditating but at any time, even during combat. This ability cannot be learned and is considered a [[special_abilities|Special Ability]] only available to certain races or other specialized individuals. 
 + 
 +Mana restoration adds a lot more complexity to handling mana than just using up standard mana points. Instead it adds the concept of a finite [[special_abilities#mana_pool|Mana Pool]] where recovery is pulled from.
  
-The character with this special ability automatically recuperates mana at a rate of two per degree per round up until the [[special_abilities#mana_pool|mana pool]] is depleted.+Characters with this special ability automatically recuperates mana at a rate of two per degree per round up until the [[special_abilities#mana_pool|mana pool]] is depleted.
  
-No mana cost is required for the use of this skill.+No mana cost is required for the use of this special ability.
  
 ==== Mana Pool ==== ==== Mana Pool ====
mana.1578081090.txt.gz · Last modified: by dungeonmaster