mana_skills
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] | ||
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| - | ====== Mana ====== | ||
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| - | ^ Skill ^ Affects ^ Effect in a Nutshell* ^ Mana? ^ | ||
| - | | [[mana_skills# | ||
| - | | [[mana_skills# | ||
| - | | [[mana_skills# | ||
| - | | [[mana_skills# | ||
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| - | ===== Mana Regeneration ===== | ||
| - | Mana regeneration is simply the ability to automatically recover lost mana not just while resting or meditating but at any time, even during combat. Mana regeneration adds a lot more complexity to handling mana than just standard mana points and mana used because it adds the concept of a finite [[mana_skills# | ||
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| - | The character regenerates at a rate of one potency die roll per degree per round up until the [[mana_skills# | ||
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| - | No mana cost is required for the use of this skill. | ||
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| - | ==== Mana Regeneration Pool ==== | ||
| - | Mana regeneration pulls from a limited pool of available mana called the Mana Regeneration Pool. (If a character also has hit point regeneration, | ||
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| - | The pool begins at zero and is increased by 10x the degree of mana regeneration. At first degree, the pool would be ten mana. At second degree, the pool would be ten mana plus twenty mana or thirty total mana. Characters cannot pull from the pool while unconscious. | ||
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| - | The pool replenishes after the character sleeps at least six hours or recovers it via meditation. | ||
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| - | ===== Meditation ===== | ||
| - | This skill uses relaxation techniques, meditation, mantras, crystals, and/or herbs to heal one's mana. It is rolled as a potency roll of five per skill degree and can replenish not just mana but also the mana in the Mana Regeneration Pool (if the character has Mana Regeneration). It can only be used once per hour. No mana is required for the use of this skill. | ||
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| - | ===== Mana Restoration ===== | ||
| - | This skill uses magic or technology to recover mana. Unlike meditation, this can be performed as many times as the mana a character has at their disposal and can be done in the middle of a battle by use of a non-combat action. (Mana potions use this skill.) | ||
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| - | Unlike meditation, however, mana restored using this skill does not affect mana in the Mana Regeneration Pool. | ||
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| - | ===== Mana-Stealing ===== | ||
| - | Unlike life-stealing, | ||
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| - | The character’s mana can never increase above their maximum mana (to gain extra mana points, even temporarily) nor can the amount of mana stolen amount to more than is available from the opponent. | ||
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| - | Unlike meditation, however, mana restored using this skill does not affect mana in the Mana Regeneration Pool. | ||
mana_skills.1565487523.txt.gz · Last modified: by dungeonmaster
