martial_arts
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| martial_arts [2019/12/28 18:47] – dungeonmaster | martial_arts [2020/09/02 04:51] (current) – dungeonmaster | ||
|---|---|---|---|
| Line 5: | Line 5: | ||
| ===== Basic Abilities ===== | ===== Basic Abilities ===== | ||
| - | ^ Climbing | + | ^ Meditation |
| - | ^ Falling | Characters take no damage from falling. | | + | |
| ===== Disciplines ===== | ===== Disciplines ===== | ||
| Line 12: | Line 11: | ||
| Unless otherwise specified, all Knowledge in the Disciplines follow the [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]]. | Unless otherwise specified, all Knowledge in the Disciplines follow the [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]]. | ||
| - | ==== Unarmed Combat | + | ==== Attack Speed ==== |
| - | ^ Fist | Blunt attack causing additional damage based on dice. See [[standard_effects_degrees_levels|Standard Effects | + | Attack speed dice are added to standard initiative |
| - | ^ Chop | Slashing attack causing additional damage based on dice. See [[standard_effects_degrees_levels|Standard Effects of Degrees | + | |
| - | ^ Finger Strike | Piercing | + | |
| - | ^ Block | Block all force attacks based on [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]]. | | + | |
| - | ==== Dual Wielding | + | ==== Blindfighting |
| - | Characters | + | Characters |
| - | Instead of following the standard dice put towards the dual wielding | + | Instead of following the standard dice put towards the blindfighting |
| - | ^ Degree ^ Strong Hand ^ Weak Hand ^ | + | A first-degree blindfighter would fight at only a -2 dice penalty. At second degree, a one die penalty. At third degree, they fight as well blind as they do being able to see. And at fourth degree and beyond, they can take advantage of an opponent' |
| - | | Non-Proficient | -2 Dice | -4 Dice | | + | |
| - | | First | 0 Dice | -2 Dice | | + | |
| - | | Second | 0 Dice | -1 Dice | | + | |
| - | | Third | 0 Dice | 0 Dice | | + | |
| - | | Fourth | +1 Die | +1 Die | | + | |
| - | | Fifth | +2 Dice | +2 Dice | | + | |
| - | ==== Blindfighting ==== | + | ^ Degree ^ Attacking Hidden Opponents ^ Attacking Partially Hidden Opponents ^ |
| + | | Non-Proficient | -4 | -2 | | ||
| + | | First | -2 | -1 | | ||
| + | | Second | -1 | 0 | | ||
| + | | Third | 0 | 0 | | ||
| + | | Fourth | +2 | +2 | | ||
| + | | Fifth | +4 | +4 | | ||
| - | Characters can fight blind, of course, but not without a severe penalty. A non-proficient blindfighter would receive a penalty of four dice. | + | ==== Evasion ==== |
| - | Instead of following | + | Dodges are now performed as bonus actions and the degree |
| - | A first-degree blindfighter would fight at only a -2 dice penalty. At second degree, a one die penalty. At third degree, they fight as well blind as they do being able to see. And at fourth degree and beyond, they can take advantage of an opponent' | + | ==== Light Step ==== |
| - | ^ Degree ^ Dice ^ | + | Given a good running start, the character can jump equal to 5 meters + 2 meters / successful die rolled. |
| - | | Non-Proficient | -4 | | + | |
| - | | First | -2 | | + | They can run across liquids for a distance of 5 meters / successful die rolled. At fifth degree, they are automatically successful for all distances. |
| - | | Second | + | |
| - | | Third | 0 | | + | ==== Stunning Blow ==== |
| - | | Fourth | + | |
| - | | Fifth | +4 | | + | For every successful attack, the opponent must roll a successful Stamina check or be stunned. The number of successes required is equal to the number of dice the character has put toward this skill. |
| + | |||
| + | ==== Unarmed Combat ==== | ||
| + | |||
| + | ^ Fist | Blunt attack causing additional damage based on dice. See [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]] for additional ranged effects at higher levels. | ||
| + | ^ Chop | Slashing attack causing additional damage based on dice. See [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]] for additional ranged effects at higher levels. | ||
| + | ^ Finger Strike | ||
| + | ^ Block | Block all force attacks based on [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]]. | ||
martial_arts.1577558856.txt.gz · Last modified: by dungeonmaster
