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martial_arts [2020/08/20 16:12] – [Blindfighting] dungeonmastermartial_arts [2020/09/02 04:51] (current) – dungeonmaster
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 ===== Basic Abilities ===== ===== Basic Abilities =====
  
-^ Climbing | Character can climb walls and buildings at the same rate as they can run. | +^ Meditation | Hit points and mana can be replenished after one hour of meditation rather than a long rest. |
-^ Falling | Characters take no damage from falling. |+
  
 ===== Disciplines ===== ===== Disciplines =====
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 ==== Blindfighting ==== ==== Blindfighting ====
  
-Characters can fight while blind or partially blind against invisible or partially invisible opponents without a severe penalty. A non-proficient blindfighter would receive a penalty of four dice against invisible opponents and two dice for partially invisible opponents. See the section on [[offense|completely_hidden]] and [[offense|partially_hidden]] for more on the actual rules.+Characters can fight while blind or partially blind against invisible or partially invisible opponents without a severe penalty. A non-proficient blindfighter would receive a penalty of four dice against invisible opponents and two dice for partially invisible opponents. See the sections on [[offense#completely_hidden|completely hidden]] and [[offense#partially_hidden|partially hidden]] for more on the actual rules.
  
 Instead of following the standard dice put towards the blindfighting ability, the degrees based on those dice are used exclusively. (i.e. there is no benefit to putting two dice toward blindfighting except that it gets a character closer to second-degree) Instead of following the standard dice put towards the blindfighting ability, the degrees based on those dice are used exclusively. (i.e. there is no benefit to putting two dice toward blindfighting except that it gets a character closer to second-degree)
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 ==== Evasion ==== ==== Evasion ====
  
-If the character announces at the beginning of the round that they want to evade all attacks as their defensive action, they can roll a single evasion roll at the end of the round. The number of 4's, 5's, and 6's rolled signify how many of the attacks that would have struck the character that round were actually evaded, blocked, caught, or otherwise nullified. (Some attacks like area of effect spells may be impossible to evade.)+Dodges are now performed as bonus actions and the degree dice of evasion are added to the defensive dice (in addition to the speed dice bonus).
  
 ==== Light Step ==== ==== Light Step ====
martial_arts.1597939962.txt.gz · Last modified: by dungeonmaster