User Tools

Site Tools


martial_arts

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
martial_arts [2020/08/31 19:15] – [Basic Abilities] dungeonmastermartial_arts [2020/09/02 04:51] (current) – dungeonmaster
Line 5: Line 5:
 ===== Basic Abilities ===== ===== Basic Abilities =====
  
-==== Acrobatics ==== +^ Meditation | Hit points and mana can be replenished after one hour of meditation rather than a long rest. |
- +
-Acrobatics involves any of the maneuvers one might see in parkour, a circus, or gymnastics competition, including tumbling, climbing, tightrope or balance beam walking, trapeze, hurdling over barriers, or swinging on bars. In Dice Mob, this equates to a two dice bonus for dodging or performing skill checks that might reasonably be considered acrobatics. Climbing or brachiating can be performed at one full Movement Speed above the average for the Race (which generally means an Average speed). And damage taken from falls is halved.  +
  
 ===== Disciplines ===== ===== Disciplines =====
Line 36: Line 33:
 ==== Evasion ==== ==== Evasion ====
  
-If the character announces at the beginning of the round that they want to evade all attacks as their defensive action, they can roll a single evasion roll at the end of the round. The number of 4's, 5's, and 6's rolled signify how many of the attacks that would have struck the character that round were actually evaded, blocked, caught, or otherwise nullified. (Some attacks like area of effect spells may be impossible to evade.)+Dodges are now performed as bonus actions and the degree dice of evasion are added to the defensive dice (in addition to the speed dice bonus).
  
 ==== Light Step ==== ==== Light Step ====
martial_arts.1598901331.txt.gz · Last modified: by dungeonmaster