medicine
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| medicine [2020/08/31 20:39] – dungeonmaster | medicine [2020/08/31 20:43] (current) – dungeonmaster | ||
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| * **Skill Point Cost to Learn:** 2 | * **Skill Point Cost to Learn:** 2 | ||
| * **Mana Cost:** 0 | * **Mana Cost:** 0 | ||
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| + | Medicine assumes more than just herbal teas, poultices, and concoctions. These are medicines prescribed in certain doses with known effects. That's not to say that none of these are made of herbs, since many of them are, but the character with this medical knowledge can heal more and cure better than those with other knowledge. | ||
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| + | They can Cure Poison or Disease. Character tended to may re-roll the poison/ | ||
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| + | They can also perform First Aid to heal any character of injuries once per battle for up to 5 dice. (Effects of this ability are not cumulative with other knowledge which also allows First Aid.) | ||
medicine.1598906396.txt.gz · Last modified: by dungeonmaster
