performance_arts
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| performance_arts [2020/08/31 20:49] – created dungeonmaster | performance_arts [2020/09/02 05:12] (current) – [Basic Abilities] dungeonmaster | ||
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| ====== Performance Arts ====== | ====== Performance Arts ====== | ||
| - | ==== Music ==== | + | Performance arts include knowledge of the best ways of performing in front of others to illicit the responses desired from the audience. Studies in the performance arts imply practice in singing, dancing, playing an instrument, and acting. More rigorous studies can be learned through spending points on disciplines. |
| + | ===== Basic Abilities ===== | ||
| - | Knowledge of the Music skill implies that the character has trained in singing as well as in percussion instruments. It implies the ability to be able to listen to and repeat music that was heard through whistling, humming, or singing it. It also implies at least a basic knowledge of Music Theory to the point of being able to compose simple songs, | + | ^ Music | The character has trained in singing as well as in an instrument of their choosing. It implies the ability to be able to listen to and repeat music that was heard through whistling, humming, or singing it. It also implies at least a basic knowledge of Music Theory to the point of being able to compose simple songs. | |
| + | ^ Acting | The character has trained in acting out parts, such as in a play, musical, circus, etc. | | ||
| + | ^ Dancing | The character has trained in dance, including dances common to regions in which they have lived or where those who have taught them have lived. | | ||
| + | |||
| + | ===== Disciplines ===== | ||
| + | |||
| + | ==== Acrobatics ==== | ||
| + | |||
| + | * **Prerequisites: | ||
| + | |||
| + | Acrobatics involves any of the maneuvers one might see in parkour, a circus, or gymnastics competition, | ||
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| + | ==== Juggling ==== | ||
| + | |||
| + | * **Prerequisites: | ||
| + | |||
| + | Characters know the art of juggling and perform as a juggler. The practice has also given them the uncanny ability to catch a ranged projectile with a successful Dexterity Check with at least two successes as a Defensive Action assuming the character has their hands free. In cases where the character has more than one defensive action (or chooses to modify a higher tiered action to be a defensive action), each subsequent catch in a given round requires an additional success, so the second catch would require three successes, the third four successes. | ||
| + | |||
| + | ==== Sleight-of-Hand Illusions ==== | ||
| + | |||
| + | * **Prerequisites: | ||
| + | |||
| + | This is different than illusions created via Arcane Knowledge. It implies | ||
| + | |||
| + | A successful Stealth check would normally allow for a character to camouflage themselves, but with the Sleight-of-Hand Illusions knowledge, the character would do so with an additional two dice of effectiveness. | ||
| + | |||
| + | With a successful Dexterity or Stealth attack (whichever is worse) vs Cognitive Defense, a character can freeze all opponents who fail for that round. This implies that either they are mesmerized, distracted, or they attacked the illusion instead of a real target. | ||
| - | * **Prerequisites: | ||
| - | * **Skill Point Cost to Learn:** 1 | ||
| - | * **Mana Cost:** 0 | ||
| - | ==== Musical Instruments ==== | ||
| - | Knowledge of one or more string, woodwind, or other music instruments. If the character chooses to specify them, they may, but in a general sense this allows a character to play with some degree of competency any string or woodwind instrument and with precision any instrument they own. | ||
| - | * **Prerequisites: | ||
| - | * **Skill Point Cost to Learn:** 1 | ||
| - | * **Mana Cost:** 0 | ||
performance_arts.1598906968.txt.gz · Last modified: by dungeonmaster
