performance_arts
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| performance_arts [2020/09/02 04:49] – dungeonmaster | performance_arts [2020/09/02 05:12] (current) – [Basic Abilities] dungeonmaster | ||
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| ====== Performance Arts ====== | ====== Performance Arts ====== | ||
| - | ==== Acrobatics | + | Performance arts include knowledge of the best ways of performing in front of others to illicit the responses desired from the audience. Studies in the performance arts imply practice in singing, dancing, playing an instrument, and acting. More rigorous studies can be learned through spending points on disciplines. |
| + | ===== Basic Abilities ===== | ||
| - | Acrobatics involves any of the maneuvers one might see in parkour, a circus, or gymnastics competition, including tumbling, climbing, tightrope or balance beam walking, trapeze, hurdling over barriers, or swinging on bars. In Dice Mob, this equates | + | ^ Music | The character has trained in singing as well as in an instrument |
| + | ^ Acting | The character has trained in acting out parts, such as in a play, musical, circus, etc. | | ||
| + | ^ Dancing | The character has trained in dance, including dances common | ||
| - | ==== Juggling | + | ===== Disciplines ===== |
| - | Character may catch a ranged projectile with a successful Speed or Dexterity check (whichever is worse) with at least two successes. Each subsequent catch in a given round requires an additional success, so the second catch would require three successes, the third four successes. Each catch requires a Combat, Non-Combat, or Defensive action. In the case of thrown weapons, these weapons may be thrown back at no cost of an additional Action. | + | ==== Acrobatics ==== |
| - | ==== Music ==== | + | * **Prerequisites: |
| - | Knowledge | + | Acrobatics involves any of the maneuvers one might see in parkour, a circus, or gymnastics competition, |
| - | * **Prerequisites: | + | ==== Juggling ==== |
| - | * **Skill Point Cost to Learn:** 1 | + | |
| - | * **Mana Cost:** 0 | + | |
| - | ==== Musical Instruments ==== | + | * **Prerequisites: |
| - | Knowledge | + | Characters know the art of juggling and perform as a juggler. The practice has also given them the uncanny ability to catch a ranged projectile with a successful Dexterity Check with at least two successes as a Defensive Action assuming |
| - | + | ||
| - | * **Prerequisites: | + | |
| - | * **Skill Point Cost to Learn:** 1 | + | |
| - | * **Mana Cost:** 0 | + | |
| ==== Sleight-of-Hand Illusions ==== | ==== Sleight-of-Hand Illusions ==== | ||
| + | |||
| + | * **Prerequisites: | ||
| This is different than illusions created via Arcane Knowledge. It implies a great deal of Dexterity, Stealth, and practice to deceive the eyes and ears of others. These illusions can be used in a variety of ways including to camouflage the character, to mesmerize those watching the character, or even to force opponents to attack the wrong location. | This is different than illusions created via Arcane Knowledge. It implies a great deal of Dexterity, Stealth, and practice to deceive the eyes and ears of others. These illusions can be used in a variety of ways including to camouflage the character, to mesmerize those watching the character, or even to force opponents to attack the wrong location. | ||
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| With a successful Dexterity or Stealth attack (whichever is worse) vs Cognitive Defense, a character can freeze all opponents who fail for that round. This implies that either they are mesmerized, distracted, or they attacked the illusion instead of a real target. | With a successful Dexterity or Stealth attack (whichever is worse) vs Cognitive Defense, a character can freeze all opponents who fail for that round. This implies that either they are mesmerized, distracted, or they attacked the illusion instead of a real target. | ||
| - | * **Prerequisites: | ||
| - | * **Skill Point Cost to Learn:** 3 | ||
| - | * **Mana Cost:** 2 | ||
performance_arts.1599022195.txt.gz · Last modified: by dungeonmaster
