professions_criminal
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| professions_criminal [2019/12/26 16:48] – [Bandit] dungeonmaster | professions_criminal [2020/08/31 17:43] (current) – [Thug] dungeonmaster | ||
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| Criminals are those who choose to use their talents and abilities to earn money in ways that are generally considered unlawful, often because they provide no valuable service and are even sometimes detrimental to an individual, community, or society. | Criminals are those who choose to use their talents and abilities to earn money in ways that are generally considered unlawful, often because they provide no valuable service and are even sometimes detrimental to an individual, community, or society. | ||
| - | ==== Thief ==== | + | ==== Assassin |
| - | There are many types of thieves. For the purpose | + | Where thieves |
| - | | Offensive Skill | None | | + | | Offensive Skill | Weapon Proficiency + Piercing Melee + Piercing Ranged |
| - | | Defensive Skill | None | | + | | Defensive Skill | Emotional*2 |
| - | | Attributes | Perception, Stealth, Coordination | + | | Attributes | Insight, Stealth*2 | |
| - | | Knowledge | Urban, Locks | | + | | Knowledge | Poison, |
| - | | Special Abilities | Disarming Traps, | + | |
| ==== Bandit ==== | ==== Bandit ==== | ||
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| Bandits are thieves operating in wilderness areas. Unlike a thief, who would case the location they are robbing from, bandits generally scout out the best area for hiding in ambush for whoever is unlucky enough to come along, Thieves go to the prize to be stolen, Bandits wait for the prize to come to them. They generally prefer to steal from range rather than in a melee situation, but they aren't unfamiliar with having to fight hand-to-hand if needed. Bandits aren't generally known for their bravery, however, and will run if they are severely outnumbered. | Bandits are thieves operating in wilderness areas. Unlike a thief, who would case the location they are robbing from, bandits generally scout out the best area for hiding in ambush for whoever is unlucky enough to come along, Thieves go to the prize to be stolen, Bandits wait for the prize to come to them. They generally prefer to steal from range rather than in a melee situation, but they aren't unfamiliar with having to fight hand-to-hand if needed. Bandits aren't generally known for their bravery, however, and will run if they are severely outnumbered. | ||
| - | | Offensive Skill | One General Melee or Ranged (piercing, slashing, or blunt) of Player' | + | | Offensive Skill | Weapon Proficiency + One General Melee or Ranged (piercing, slashing, or blunt) of Player' |
| | Defensive Skill | Emotional-1 | | | Defensive Skill | Emotional-1 | | ||
| - | | Attributes | Perception, Stealth, | + | | Attributes | Perception, Stealth, |
| - | | Knowledge | Wilderness, Riding, | + | | Knowledge | Ambush, |
| - | | Special Abilities | Ambush | + | |
| - | ==== Fence ==== | + | ==== Beggar |
| - | The fence is who a thief goes to to sell jewelry, paintings, and other valuables they' | + | Although some beggars are able to make a better living off the handouts others drop in their hats than a hard-working |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| - | | Defensive Skill | None | | + | | Defensive Skill | Emotional |
| - | | Attributes | Insight, Perception, | + | | Attributes | Insight*2, Persuasion*2, Perception, |
| - | | Knowledge | Appraisal, Currency | + | | Knowledge | Urban | |
| - | | Special Abilities | None | | + | |
| ==== Conman ==== | ==== Conman ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | Emotional | | | Defensive Skill | Emotional | | ||
| - | | Attributes | Insight, Performance, Persuasion | | + | | Attributes | Insight*2, Persuasion*3 | |
| - | | Knowledge | Currency | + | | Knowledge | Appraisal |
| - | | Special Abilities | + | |
| + | ==== Fence ==== | ||
| + | |||
| + | The fence is who a thief goes to to sell jewelry, paintings, and other valuables they' | ||
| + | |||
| + | | Offensive Skill | None | | ||
| + | | Defensive Skill | None | | ||
| + | | Attributes | Insight, Perception*2, | ||
| + | | Knowledge | Call in Favor, Appraisal | ||
| ==== Pickpocket ==== | ==== Pickpocket ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | Emotional-1 | | | Defensive Skill | Emotional-1 | | ||
| - | | Attributes | Insight, Stealth, Perception, | + | | Attributes | Insight, Stealth, Perception, |
| - | | Knowledge | Urban | | + | | Knowledge | Pickpocketing, |
| - | | Special Abilities | + | |
| + | ==== Pirate ==== | ||
| + | |||
| + | Pirates sail the oceans and large rivers of the world searching for other ships or oceanside towns and cities to plunder. They will know if a ship or boat is seaworthy and can repair it if it is not, but they will not be able to build a boat itself. They are good at following maps. | ||
| + | |||
| + | | Offensive Skill | Weapon Proficiency + Melee Slashing | | ||
| + | | Defensive Skill | None | | ||
| + | | Attributes | Perception, Stamina | | ||
| + | | Knowledge | Ship Sailing, Weather, Swimming, Appraisal | ||
| ==== Poacher ==== | ==== Poacher ==== | ||
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| A poacher is a hunter who hunts game he is not allowed to hunt or in areas where hunting is forbidden to him. Depending on the type of game, he might set up snares to catch game or hunt them down on foot. Poachers could hunt for the thrill, for the high prices paid for illegal game, or to feed a hungry family when the only location available is the king's land. | A poacher is a hunter who hunts game he is not allowed to hunt or in areas where hunting is forbidden to him. Depending on the type of game, he might set up snares to catch game or hunt them down on foot. Poachers could hunt for the thrill, for the high prices paid for illegal game, or to feed a hungry family when the only location available is the king's land. | ||
| - | | Offensive Skill | Ranged Piercing, Ranged Blunt | | + | | Offensive Skill | Proficiency + Ranged Piercing |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Perception, Stealth | | | Attributes | Perception, Stealth | | ||
| - | | Knowledge | Wild Animals, Hunting, Wilderness, Snares | | + | | Knowledge | Wild Animals, Hunting |
| - | | Special Abilities | None | | + | |
| ==== Prostitute ==== | ==== Prostitute ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | Emotional*2 | | | Defensive Skill | Emotional*2 | | ||
| - | | Attributes | Insight*2, Persuasion | | + | | Attributes | Insight*3, Persuasion | |
| | Knowledge | Urban | | | Knowledge | Urban | | ||
| - | | Special Abilities | None | | ||
| - | ==== Beggar | + | ==== Thief ==== |
| - | Although some beggars | + | There are many types of thieves. For the purpose of this profession, these are thieves that operate in urban areas and case the establishment being robbed in order to plan and execute |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Insight*2, Performance, | + | | Attributes | Perception, Stealth*2, Dexterity |
| - | | Knowledge | Urban | | + | | Knowledge | Urban, Locks, Poison, Surprise Strike |
| - | | Special Abilities | None | | + | |
| ==== Thug ==== | ==== Thug ==== | ||
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| Thugs are the enforcers of the criminal world, relying on intimidation and brute strength to force payments from legitimate business owners in the areas they " | Thugs are the enforcers of the criminal world, relying on intimidation and brute strength to force payments from legitimate business owners in the areas they " | ||
| - | | Offensive Skill | Fist*2, All Melee | | + | | Offensive Skill | Weapon Proficiency + Blunt Melee + Slashing Melee + Piercing |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Strength, | + | | Attributes | Strength, |
| | Knowledge | Urban | | | Knowledge | Urban | | ||
| - | | Special Abilities | None | | ||
| - | ==== Assassin ==== | ||
| - | |||
| - | Where thieves generally don't take a life unless that person gets in the way of their objective, assassin' | ||
| - | |||
| - | | Offensive Skill | Piercing Melee, Piercing Ranged | | ||
| - | | Defensive Skill | Emotional | | ||
| - | | Attributes | Insight, Stealth*2 | | ||
| - | | Knowledge | Poison, Urban, Death | | ||
| - | | Special Abilities | Poison Weapon | | ||
| - | |||
| - | ==== Pirates ==== | ||
| - | |||
| - | Pirates sail the oceans and large rivers of the world searching for other ships or oceanside towns and cities to plunder. They will know if a ship or boat is seaworthy and can repair it if it is not, but they will not be able to build a boat itself. They are good at following maps. | ||
| - | |||
| - | | Offensive Skill | Melee Slashing | | ||
| - | | Defensive Skill | None | | ||
| - | | Attributes | Perception, Stamina | | ||
| - | | Knowledge | Large Bodies of Water, Ship Sailing, Knots, Weather, Swimming, Appraisal | | ||
| - | | Special Abilities | None | | ||
| ==== Street Urchin (child) ==== | ==== Street Urchin (child) ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Insight, | + | | Attributes | Perception, Speed, Stamina-1 |
| | Knowledge | Urban | | | Knowledge | Urban | | ||
| | Special Abilities | None | | | Special Abilities | None | | ||
professions_criminal.1577378933.txt.gz · Last modified: by dungeonmaster
