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professions_entertainer [2019/12/15 17:36] – [Acrobat] dungeonmasterprofessions_entertainer [2020/08/31 17:46] (current) – [Acrobat] dungeonmaster
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-[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[professions|Professions]]+[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[professions|Professions]]
  
 ===== Entertainer ===== ===== Entertainer =====
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 Entertainers include all varieties of strong, agile, talented, and/or charismatic individuals who use their talents to bring happiness to those watching them in the hopes of being rewarded, usually monetarily. Entertainers include all varieties of strong, agile, talented, and/or charismatic individuals who use their talents to bring happiness to those watching them in the hopes of being rewarded, usually monetarily.
  
 +==== Acrobat ====
 +
 +Acrobats are fast, strong, agile, and keep themselves so through hard work and concentration. They are generally very perceptive of the environment they are used to, but not necessarily as perceptive in environments they aren't. With them it's all about practicing until they're perfect.
 +
 +| Offensive Skill | None |
 +| Defensive Skill | None | 
 +| Attributes | Perception, Strength, Speed*2, Dexterity*3 |
 +| Knowledge | Acrobatics ((if minimum prerequisites are met)) |
  
 ==== Bard ==== ==== Bard ====
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 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Insight, Performance | +| Attributes | Insight, Persuasion*2 | 
-| Knowledge | Literate, Writing, History, Politics, Musical Instruments | +| Knowledge | Reading / Writing, History, Politics, Music, Musical Instruments |
-| Special Abilities | None |+
  
 +==== Jester ====
  
-==== Musician ==== +The jester is a clown and acrobat who generally performs for royalty. They are generally very insightful when it comes to understanding and entertaining their audience. They are generally quick and agile, but they aren't often as strong or as talented as fully trained acrobats, relying instead on their wit and charm.
- +
-Musicians can be singers as well as adept at one or more musical instruments. For the purpose of DiceMob, we'll assume both. They might perform in bizarres, taverns, or even in front of royalty.+
  
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Insight, Performance, Coordination | +| Attributes | Insight*2, Persuasion, Dexterity | 
-| Knowledge | Music, Musical Instrument(s) | +| Knowledge | Acrobatics ((if minimum prerequisites are met)), Politics |
-| Special Abilities | None |+
  
-==== Jester ====+==== Juggler ====
  
-The jester is a clown and acrobat who generally performs for royalty. They are generally very insightful when it comes to understanding and entertaining their audience. They are generally quick and agile, but they aren't often as strong or as talented as fully trained acrobats, relying instead on their wit and charm.+Jugglers are quick and coordinated with their hands, able to do amazing feats to keep their audiences entertained.
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | All Melee (Acrobatics) |  +| Defensive Skill | None |  
-| Attributes | Insight, Performance, Persuasion, Coordination | +| Attributes | Persuasion, Dexterity*3, Speed | 
-| Knowledge | Politics | +| Knowledge | Juggling ((if minimum prerequisites are met)) |
-| Special Abilities | Acrobatics |+
  
 +==== Magical Illusionist ====
  
-==== Juggler ====+The magical illusionist relies on actual magic rather than sleight-of-hand to trick and wow their audience.
  
-Jugglers are quick and coordinated with their hands, able to do amazing feats to keep their audiences entertained.+| Offensive Skill | None | 
 +| Defensive Skill | Cognitive |  
 +| Attributes | Persuasion*2 | 
 +| Knowledge | Arcane Knowledge + Illusions | 
 + 
 +==== Mentalist ==== 
 + 
 +The mentalist is a Psionic illusionist. They rely on their mental abilities to perform their illusions.
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | All Ranged (Juggling) |  +| Defensive Skill | Cognitive*2 |  
-| Attributes | Performance, Coordination | +| Attributes | None | 
-| Knowledge | None | +| Knowledge | Psionics + Illusions |
-| Special Abilities | Juggling |+
  
 +==== Musician ====
  
-==== Troubadour ====+Musicians can be singers as well as adept at one or more musical instruments. For the purpose of DiceMob, we'll assume both. They might perform in bizarres, taverns, or even in front of royalty.
  
-The troubadour is a lot like a bard, except that they're less of a musician and more of a storyteller. Although there is often a lot of truth in their stories, there is generally a great deal of fiction as well.+| Offensive Skill | None | 
 +| Defensive Skill | Emotional |  
 +| Attributes | Insight, Persuasion*2, Dexterity*2 | 
 +| Knowledge | Music, Musical Instruments | 
 + 
 +==== Street Illusionist ==== 
 + 
 +The illusionist use sleight of hand and disguise to trick an audience into believing what they really aren't seeing. They are quick, with nimble fingers and illusions which have been practiced to perfection. Now do they have a bit of real magic to go along with what they can do to fool the eye? You never know.
  
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Insight, Performance, Persuasion | +| Attributes | Persuasion, Dexterity*4, Stealth*3 | 
-| Knowledge | Literate, Writing, History, Politics | +| Knowledge | Sleight-of-Hand Illusions ((if minimum prerequisites are met)) |
-| Special Abilities | None |+
  
 +==== Strongman ====
  
-==== Acrobat ==== +The strong man has pushed their body farther and farther in an effort to perform at a higher and higher level. They don't necessarily come ready to battle, but their added strength is a huge advantage if they do being proficient in weapons that rely on strength. They are generally already somewhat proficient in armed combat related to punching or wrestling opponents.
- +
-Acrobats are fast, strong, agile, and keep themselves so through hard work and concentration. They are generally very perceptive of the environment they are used to, but not necessarily as perceptive in environments they aren't. With them it's all about practicing until they're perfect.+
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | Mental, All Melee (Acrobatics), All Ranged (Acrobatics) |  +| Defensive Skill | Melee Blunt*2, Ranged Blunt*2 |  
-| Attributes | Performance, Strength, Speed |+| Attributes | Persuasion, Strength*3 |
 | Knowledge | None | | Knowledge | None |
-| Special Abilities | Acrobatics, Dual Wielding | 
  
 +==== Troubadour ====
  
-==== Strongman ====+The troubadour is a lot like a bard, except that they're less of a musician and more of a storyteller. Although there is often a lot of truth in their stories, there is generally a great deal of fiction as well.
  
-Automatic Skill: Performance, Strength+| Offensive Skill | None | 
 +| Defensive Skill | None |  
 +| Attributes | Insight, Persuasion*2 | 
 +| Knowledge | Reading / Writing, History, Literature, Politics |
  
-Knowledge: +==== Child Entertainer (Child) ====
  
-==== Illusionist ====+Child entertainers aren't just helpers to the adults. They're taught to entertain and are often key parts of the acts due to being smaller, weighing less, or in other ways that make it easier for them and more difficult for the adults to perform.
  
-Automatic Skill: Performance, Persuasion+| Offensive Skill | None | 
 +| Defensive Skill | None |  
 +| Attributes | Persuasion, Dexterity | 
 +| Knowledge | Music |
  
-Knowledge: Non-Magical Illusions 
  
  
professions_entertainer.1576431413.txt.gz · Last modified: by dungeonmaster