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professions_entertainer [2019/12/25 05:39] – [Strongman] dungeonmasterprofessions_entertainer [2020/08/31 17:46] (current) – [Acrobat] dungeonmaster
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-[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[professions|Professions]]+[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[professions|Professions]]
  
 ===== Entertainer ===== ===== Entertainer =====
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 Entertainers include all varieties of strong, agile, talented, and/or charismatic individuals who use their talents to bring happiness to those watching them in the hopes of being rewarded, usually monetarily. Entertainers include all varieties of strong, agile, talented, and/or charismatic individuals who use their talents to bring happiness to those watching them in the hopes of being rewarded, usually monetarily.
  
 +==== Acrobat ====
  
-==== Bard ==== +Acrobats are fast, strong, agile, and keep themselves so through hard work and concentration. They are generally very perceptive of the environment they are used to, but not necessarily as perceptive in environments they aren't. With them it's all about practicing until they're perfect.
- +
-The bard is the wandering minstrel bringing news of other faraway regions, often through ballads and music. +
-They are generally well versed in history of the regions they visit and the politics of those regions. Bards don't have to be literate, but they generally are, especially if they write their information down.+
  
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Insight, Performance*2 | +| Attributes | Perception, Strength, Speed*2, Dexterity*3 | 
-| Knowledge | Reading / Writing, History, Politics, Musical Instruments | +| Knowledge | Acrobatics ((if minimum prerequisites are met)) |
-| Special Abilities | None |+
  
 +==== Bard ====
  
-==== Musician ==== +The bard is the wandering minstrel bringing news of other faraway regions, often through ballads and music. 
- +They are generally well versed in history of the regions they visit and the politics of those regions. Bards don't have to be literate, but they generally are, especially if they write their information down.
-Musicians can be singers as well as adept at one or more musical instruments. For the purpose of DiceMob, we'll assume both. They might perform in bizarres, taverns, or even in front of royalty.+
  
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Insight, Performance, Coordination | +| Attributes | Insight, Persuasion*2 | 
-| Knowledge | Music, Musical Instruments | +| Knowledge | Reading / Writing, History, Politics, Music, Musical Instruments |
-| Special Abilities | None |+
  
 ==== Jester ==== ==== Jester ====
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 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Insight, Performance, Persuasion, Coordination | +| Attributes | Insight*2, Persuasion, Dexterity | 
-| Knowledge | Politics | +| Knowledge | Acrobatics ((if minimum prerequisites are met)), Politics |
-| Special Abilities | Acrobatics (if minimum prerequisites are met) | +
  
 ==== Juggler ==== ==== Juggler ====
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 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Performance, Coordination*3 | +| Attributes | Persuasion, Dexterity*3, Speed | 
-| Knowledge | None | +| Knowledge | Juggling ((if minimum prerequisites are met)) |
-| Special Abilities | Juggling (if minimum prerequisites are met) |+
  
 +==== Magical Illusionist ====
  
-==== Troubadour ==== +The magical illusionist relies on actual magic rather than sleight-of-hand to trick and wow their audience.
- +
-The troubadour is a lot like a bard, except that they're less of a musician and more of a storyteller. Although there is often a lot of truth in their stories, there is generally a great deal of fiction as well.+
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | None |  +| Defensive Skill | Cognitive |  
-| Attributes | Insight, Performance, Persuasion | +| Attributes | Persuasion*2 | 
-| Knowledge | Reading / Writing, History, Politics | +| Knowledge | Arcane Knowledge + Illusions |
-| Special Abilities | None |+
  
 +==== Mentalist ====
  
-==== Acrobat ====+The mentalist is a Psionic illusionist. They rely on their mental abilities to perform their illusions.
  
-Acrobats are fast, strong, agile, and keep themselves so through hard work and concentration. They are generally very perceptive of the environment they are used to, but not necessarily as perceptive in environments they aren't. With them it's all about practicing until they're perfect.+| Offensive Skill | None | 
 +| Defensive Skill | Cognitive*2 |  
 +| Attributes | None | 
 +| Knowledge | Psionics + Illusions | 
 + 
 +==== Musician ==== 
 + 
 +Musicians can be singers as well as adept at one or more musical instruments. For the purpose of DiceMob, we'll assume both. They might perform in bizarres, taverns, or even in front of royalty.
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | Mental |  +| Defensive Skill | Emotional |  
-| Attributes | Performance, Strength, Speed, Coordination | +| Attributes | Insight, Persuasion*2, Dexterity*2 | 
-| Knowledge | None | +| Knowledge | Music, Musical Instruments |
-| Special Abilities | Acrobatics (if minimum prerequisites met), Dual Wielding (if minimum prerequisites met) |+
  
 +==== Street Illusionist ====
 +
 +The illusionist use sleight of hand and disguise to trick an audience into believing what they really aren't seeing. They are quick, with nimble fingers and illusions which have been practiced to perfection. Now do they have a bit of real magic to go along with what they can do to fool the eye? You never know.
 +
 +| Offensive Skill | None |
 +| Defensive Skill | None | 
 +| Attributes | Persuasion, Dexterity*4, Stealth*3 |
 +| Knowledge | Sleight-of-Hand Illusions ((if minimum prerequisites are met)) |
  
 ==== Strongman ==== ==== Strongman ====
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 The strong man has pushed their body farther and farther in an effort to perform at a higher and higher level. They don't necessarily come ready to battle, but their added strength is a huge advantage if they do being proficient in weapons that rely on strength. They are generally already somewhat proficient in armed combat related to punching or wrestling opponents. The strong man has pushed their body farther and farther in an effort to perform at a higher and higher level. They don't necessarily come ready to battle, but their added strength is a huge advantage if they do being proficient in weapons that rely on strength. They are generally already somewhat proficient in armed combat related to punching or wrestling opponents.
  
-| Offensive Skill | Fist*2 | +| Offensive Skill | None | 
-| Defensive Skill | Melee Blunt, Ranged Blunt |  +| Defensive Skill | Melee Blunt*2, Ranged Blunt*2 |  
-| Attributes | Performance, Strength*3 |+| Attributes | Persuasion, Strength*3 |
 | Knowledge | None | | Knowledge | None |
-| Special Abilities | None | 
  
 +==== Troubadour ====
  
-==== Illusionist ====+The troubadour is a lot like a bard, except that they're less of a musician and more of a storyteller. Although there is often a lot of truth in their stories, there is generally a great deal of fiction as well.
  
-The illusionist can always use sleight of hand and disguise to trick an audience into believing what they really aren't seeing. They are quick, with nimble fingers and illusions which have been practiced to perfection. Now do they have a bit of real magic to go along with what they can do to fool the eye? Sometimes they do.+| Offensive Skill | None | 
 +| Defensive Skill | None |  
 +| Attributes | Insight, Persuasion*2 | 
 +| Knowledge | Reading / Writing, History, Literature, Politics | 
 + 
 +==== Child Entertainer (Child) ==== 
 + 
 +Child entertainers aren't just helpers to the adults. They're taught to entertain and are often key parts of the acts due to being smaller, weighing less, or in other ways that make it easier for them and more difficult for the adults to perform.
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | Cognitive |  +| Defensive Skill | None |  
-| Attributes | Performance, Persuasion, Coordination, Stealth | +| Attributes | Persuasion, Dexterity | 
-| Knowledge | None | +| Knowledge | Music |
-| Special Abilities | Non-Magical Illusions, Arcane (sometimes) |+
  
  
professions_entertainer.1577252366.txt.gz · Last modified: by dungeonmaster