professions_government
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| professions_government [2019/12/15 18:07] – [Clerk] dungeonmaster | professions_government [2020/08/31 17:50] (current) – dungeonmaster | ||
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[professions|Professions]] | + | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[professions|Professions]] |
| ===== Government ===== | ===== Government ===== | ||
| Throughout history, there have been a variety of different governments from monarchies to republics and from societies ruled over by warlords or tribal leaders to true democracies where everyone in the village had a voice. And then there were the people beneath them, those involved with writing down the laws of the leaders, executing them, and interpreting them in a court of law. | Throughout history, there have been a variety of different governments from monarchies to republics and from societies ruled over by warlords or tribal leaders to true democracies where everyone in the village had a voice. And then there were the people beneath them, those involved with writing down the laws of the leaders, executing them, and interpreting them in a court of law. | ||
| - | ==== Royalty ==== | ||
| - | This is generally a position earned originally in combat and afterwards passed onto their descendants through bloodlines and marriage until someone else takes over through conquest. | + | ==== City Guard ==== |
| - | | Offensive Skill | None | | + | Where constables tend to be more persuasive in their approach to getting answers, the city guard is generally more thuggish in their approach to policing and law enforcement. |
| - | | Defensive Skill | None | | + | |
| - | | Attributes | Persuasion, Performance, | + | |
| - | | Knowledge | Literate, Law, Diplomacy | | + | |
| - | | Special Abilities | None | | + | |
| - | + | | Offensive Skill | Weapon Proficiency + One Melee (chosen by the Player) + Piercing Ranged | |
| - | ==== Politician ==== | + | |
| - | + | ||
| - | Unlike royalty, who generally inherit their positions through marriage or bloodlines, politicians are generally appointed or elected. Except in remote tribal situations, politicians are generally literate and well versed in law and diplomacy. They usually have someone who owes them something and can often call in favors when necessary. | + | |
| - | + | ||
| - | | Offensive Skill | None | | + | |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Persuasion, | + | | Attributes | Persuasion, |
| - | | Knowledge | Literate, | + | | Knowledge | Law | |
| - | | Special Abilities | Call in Favors | | + | |
| ==== Clerk ==== | ==== Clerk ==== | ||
| Line 31: | Line 19: | ||
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| - | | Defensive Skill | None | | + | | Defensive Skill | Cognitive |
| - | | Attributes | Perception | + | | Attributes | Perception, Insight | |
| - | | Knowledge | Literate, Law, Politics | | + | | Knowledge | Reading / Writing, Law, Diplomacy, History |
| - | | Special Abilities | Gossip | + | |
| + | ==== Constable ==== | ||
| + | |||
| + | Constables investigate crimes and try to bring criminals to justice. They have generally trained themselves to be very perceptive and insightful when it comes to tracking down clues to a crime through a variety of different environments and people. And when it comes to people, they aren't above persuasion and even intimidation to get the answers they need. | ||
| + | |||
| + | | Offensive Skill | Weapon Proficiency + One Melee (chosen by the Player) | | ||
| + | | Defensive Skill | None | | ||
| + | | Attributes | Perception, Insight, Persuasion*2 | | ||
| + | | Knowledge | Urban, Law, Reading/ | ||
| ==== Judge ==== | ==== Judge ==== | ||
| - | Automatic Skill: Insight, Intimidation | + | A judge interprets laws and decides how it is to be administered to the defendants in their courtrooms. Because of their studies and their position, they are generally more able to defend themselves against attacks on both their cognitive minds and their emotions. |
| - | Knowledge: Literate, Law | + | | Offensive Skill | None | |
| + | | Defensive Skill | Cognitive, Emotional | | ||
| + | | Attributes | Insight*2, Persuasion | | ||
| + | | Knowledge | ||
| ==== Lawyer ==== | ==== Lawyer ==== | ||
| - | Automatic Skill: Persuasion, Insight | + | Lawyers represent their clients either as prosecutors or as defenders. They can generally be very persuasive and insightful. Their studies have trained their minds to be better able to defend themselves against both cognitive and emotional attacks. |
| - | Knowledge: Literate, Law | + | | Offensive Skill | None | |
| + | | Defensive Skill | Cognitive, Emotional | | ||
| + | | Attributes | Persuasion, Insight, Perception | | ||
| + | | Knowledge | ||
| - | ==== Constable | + | ==== Politician |
| - | Automatic Skill: Intimidation, Perception, Insight | + | Unlike royalty, who generally inherit their positions through marriage or bloodlines, politicians are generally appointed or elected. Except in remote tribal situations, politicians are generally literate and well versed in law and diplomacy. They usually have someone who owes them something and can often call in favors when necessary. |
| - | Knowledge: Melee Combat | + | | Offensive Skill | None | |
| + | | Defensive Skill | Emotional | | ||
| + | | Attributes | Persuasion, Insight*2 | | ||
| + | | Knowledge | ||
| - | ==== City Guard ==== | + | ==== Royalty |
| - | Automatic Skill: Intimidation, | + | This is generally a position earned originally in combat and afterwards passed onto their descendants through bloodlines and marriage until someone else takes over through conquest. Royalty generally has no limits as far as what they can purchase. |
| - | Knowledge: Melee Combat | + | | Offensive Skill | None | |
| + | | Defensive Skill | Emotional | | ||
| + | | Attributes | Persuasion*2, | ||
| + | | Knowledge | ||
| ==== Young Royalty (child) ==== | ==== Young Royalty (child) ==== | ||
| - | Automatic Skill: | + | The children of monarchs are generally taught the essentials for allowing them to one day take over the kingdom. Depending on the parents, their gender, and the type of realm in which they live, they might have been taught some hand-to-hand combat. |
| - | Knowledge: Literate, Diplomacy | + | | Offensive Skill | Proficiency + One Melee or Ranged (chosen by the Player) | |
| + | | Defensive Skill | None | | ||
| + | | Attributes | None | | ||
| + | | Knowledge | ||
professions_government.1576433225.txt.gz · Last modified: by dungeonmaster
