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professions_government [2019/12/15 18:30] – [City Guard] dungeonmasterprofessions_government [2020/08/31 17:50] (current) – dungeonmaster
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-[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[professions|Professions]]+[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[professions|Professions]]
  
 ===== Government ===== ===== Government =====
  
 Throughout history, there have been a variety of different governments from monarchies to republics and from societies ruled over by warlords or tribal leaders to true democracies where everyone in the village had a voice. And then there were the people beneath them, those involved with writing down the laws of the leaders, executing them, and interpreting them in a court of law. Throughout history, there have been a variety of different governments from monarchies to republics and from societies ruled over by warlords or tribal leaders to true democracies where everyone in the village had a voice. And then there were the people beneath them, those involved with writing down the laws of the leaders, executing them, and interpreting them in a court of law.
-==== Royalty ==== 
  
-This is generally a position earned originally in combat and afterwards passed onto their descendants through bloodlines and marriage until someone else takes over through conquest.+==== City Guard ====
  
-| Offensive Skill | None |+Where constables tend to be more persuasive in their approach to getting answers, the city guard is generally more thuggish in their approach to policing and law enforcement. 
 + 
 +| Offensive Skill | Weapon Proficiency + One Melee (chosen by the Player) + Piercing Ranged |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Persuasion, Performance, Intimidation | +| Attributes | Persuasion, Perception, Strength | 
-| Knowledge | Literate, Law, Diplomacy | +| Knowledge | Law |
-| Special Abilities | None |+
  
 +==== Clerk ====
  
-==== Politician ==== +Clerks work for royalty, politicians, or courts to write down laws and findings or in writing up messages to be sent to other royalty, politicians, or courts. They are generally not as perceptive when it comes to environmental factors, but they can be very perceptive when it comes to written information. They are insightful with people they deal with often, especially when they are required to not just write down what they are told but also to catch the feelings behind what is dictated.
- +
-Unlike royalty, who generally inherit their positions through marriage or bloodlines, politicians are generally appointed or elected. Except in remote tribal situations, politicians are generally literate and well versed in law and diplomacy. They usually have someone who owes them something and can often call in favors when necessary.+
  
 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | None |  +| Defensive Skill | Cognitive |  
-| Attributes | Persuasion, Insight | +| Attributes | Perception, Insight | 
-| Knowledge | Literate, Law, Politics | +| Knowledge | Reading / Writing, Law, Diplomacy, History |
-| Special Abilities | Call in Favors |+
  
 +==== Constable ====
  
-==== Clerk ====+Constables investigate crimes and try to bring criminals to justice. They have generally trained themselves to be very perceptive and insightful when it comes to tracking down clues to a crime through a variety of different environments and people. And when it comes to people, they aren't above persuasion and even intimidation to get the answers they need.
  
-Clerks work for royalty, politicians, or courts to write down laws and findings or in writing up messages to be sent to other royalty, politicians, or courts. They are generally not as perceptive when it comes to environmental factors, but they can be very perceptive when it comes to written information. They are insightful with people they deal with often, especially when they are required to not just write down what they are told but also to catch the feelings behind what is dictated. +| Offensive Skill | Weapon Proficiency + One Melee (chosen by the Player) |
- +
-| Offensive Skill | None |+
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Perception (Writing), Insight | +| Attributes | Perception, Insight, Persuasion*2 | 
-| Knowledge | Literate, Law, Politics | +| Knowledge | Urban, Law, Reading/Writing |
-| Special Abilities | Gossip | +
  
 ==== Judge ==== ==== Judge ====
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 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | Cognitive, Emotional |  | Defensive Skill | Cognitive, Emotional | 
-| Attributes | Insight, Intimidation | +| Attributes | Insight*2, Persuasion | 
-| Knowledge | Literate, Law | +| Knowledge | Reading / Writing, Law |
-| Special Abilities | None | +
  
 ==== Lawyer ==== ==== Lawyer ====
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 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | Cognitive, Emotional |  | Defensive Skill | Cognitive, Emotional | 
-| Attributes | Persuasion, Insight | +| Attributes | Persuasion, Insight, Perception | 
-| Knowledge | Literate, Law | +| Knowledge | Reading / Writing, Law |
-| Special Abilities | None |+
  
 +==== Politician ====
  
-==== Constable ====+Unlike royalty, who generally inherit their positions through marriage or bloodlines, politicians are generally appointed or elected. Except in remote tribal situations, politicians are generally literate and well versed in law and diplomacy. They usually have someone who owes them something and can often call in favors when necessary.
  
-Constables investigate crimes and try to bring criminals to justice. They have generally trained themselves to be very perceptive and insightful when it comes to tracking down clues to a crime through a variety of different environments and people. And when it comes to people, they aren't above persuasion and even intimidation to get the answers they need.+| Offensive Skill | None | 
 +| Defensive Skill | Emotional |  
 +| Attributes | Persuasion, Insight*2 | 
 +| Knowledge | Reading / Writing, Law, Diplomacy, Call in Favor |
  
-| Offensive Skill | All Melee | +==== Royalty ====
-| Defensive Skill | None |  +
-| Attributes | Perception, Insight, Intimidation, Persuasion | +
-| Knowledge | Urban, Law, Literate | +
-| Special Abilities | None |+
  
 +This is generally a position earned originally in combat and afterwards passed onto their descendants through bloodlines and marriage until someone else takes over through conquest. Royalty generally has no limits as far as what they can purchase.
  
-==== City Guard ==== +| Offensive Skill | None | 
- +| Defensive Skill | Emotional |  
-Where constables tend to be more persuasive in their approach to getting answers, the city guard is generally more thuggish in their approach to policing and law enforcement. +| Attributes | Persuasion*2, Insight | 
- +| Knowledge | Reading / Writing, Law, Diplomacy, Call in Favor |
-| Offensive Skill | All Melee, Piercing Ranged | +
-| Defensive Skill | None |  +
-| Attributes | Intimidation, Perception, Strength | +
-| Knowledge | Law | +
-| Special Abilities | None | +
  
 ==== Young Royalty (child) ==== ==== Young Royalty (child) ====
  
-Automatic Skill: +The children of monarchs are generally taught the essentials for allowing them to one day take over the kingdom. Depending on the parents, their gender, and the type of realm in which they live, they might have been taught some hand-to-hand combat.
  
-Knowledge: Literate, Diplomacy+| Offensive Skill | Proficiency + One Melee or Ranged (chosen by the Player) | 
 +| Defensive Skill | None |  
 +| Attributes | None | 
 +| Knowledge | Reading / Writing, Diplomacy |
  
  
  
  
professions_government.1576434649.txt.gz · Last modified: by dungeonmaster