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professions_government [2019/12/27 17:31] – [Clerk] dungeonmasterprofessions_government [2020/08/31 17:50] (current) – dungeonmaster
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 Throughout history, there have been a variety of different governments from monarchies to republics and from societies ruled over by warlords or tribal leaders to true democracies where everyone in the village had a voice. And then there were the people beneath them, those involved with writing down the laws of the leaders, executing them, and interpreting them in a court of law. Throughout history, there have been a variety of different governments from monarchies to republics and from societies ruled over by warlords or tribal leaders to true democracies where everyone in the village had a voice. And then there were the people beneath them, those involved with writing down the laws of the leaders, executing them, and interpreting them in a court of law.
  
-==== Royalty ====+==== City Guard ====
  
-This is generally a position earned originally in combat and afterwards passed onto their descendants through bloodlines and marriage until someone else takes over through conquest.+Where constables tend to be more persuasive in their approach to getting answers, the city guard is generally more thuggish in their approach to policing and law enforcement.
  
-| Offensive Skill | None |+| Offensive Skill | Weapon Proficiency + One Melee (chosen by the Player) + Piercing Ranged |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Persuasion, Performance, Intimidation | +| Attributes | Persuasion, Perception, Strength | 
-| Knowledge | Reading / Writing, Law, Diplomacy | +| Knowledge | Law |
-| Special Abilities | None | +
- +
-==== Politician ==== +
- +
-Unlike royalty, who generally inherit their positions through marriage or bloodlines, politicians are generally appointed or elected. Except in remote tribal situations, politicians are generally literate and well versed in law and diplomacy. They usually have someone who owes them something and can often call in favors when necessary. +
- +
-| Offensive Skill | None | +
-| Defensive Skill | None |  +
-| Attributes | Persuasion, Insight | +
-| Knowledge | Reading / Writing, Law, Diplomacy | +
-| Special Abilities | Call in Favors |+
  
 ==== Clerk ==== ==== Clerk ====
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 | Offensive Skill | None | | Offensive Skill | None |
-| Defensive Skill | None | +| Defensive Skill | Cognitive | 
 | Attributes | Perception, Insight | | Attributes | Perception, Insight |
 | Knowledge | Reading / Writing, Law, Diplomacy, History | | Knowledge | Reading / Writing, Law, Diplomacy, History |
-| Special Abilities | None |+ 
 +==== Constable ==== 
 + 
 +Constables investigate crimes and try to bring criminals to justice. They have generally trained themselves to be very perceptive and insightful when it comes to tracking down clues to a crime through a variety of different environments and people. And when it comes to people, they aren't above persuasion and even intimidation to get the answers they need. 
 + 
 +| Offensive Skill | Weapon Proficiency + One Melee (chosen by the Player) | 
 +| Defensive Skill | None |  
 +| Attributes | Perception, Insight, Persuasion*2 | 
 +| Knowledge | Urban, Law, Reading/Writing |
  
 ==== Judge ==== ==== Judge ====
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 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | Cognitive, Emotional |  | Defensive Skill | Cognitive, Emotional | 
-| Attributes | Insight, Intimidation |+| Attributes | Insight*2, Persuasion |
 | Knowledge | Reading / Writing, Law | | Knowledge | Reading / Writing, Law |
-| Special Abilities | None | 
  
 ==== Lawyer ==== ==== Lawyer ====
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 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | Cognitive, Emotional |  | Defensive Skill | Cognitive, Emotional | 
-| Attributes | Persuasion, Insight |+| Attributes | Persuasion, Insight, Perception |
 | Knowledge | Reading / Writing, Law | | Knowledge | Reading / Writing, Law |
-| Special Abilities | None | 
  
-==== Constable ====+==== Politician ====
  
-Constables investigate crimes and try to bring criminals to justice. They have generally trained themselves to be very perceptive and insightful when it comes to tracking down clues to a crime through a variety of different environments and people. And when it comes to people, they aren't above persuasion and even intimidation to get the answers they need.+Unlike royalty, who generally inherit their positions through marriage or bloodlines, politicians are generally appointed or elected. Except in remote tribal situations, politicians are generally literate and well versed in law and diplomacy. They usually have someone who owes them something and can often call in favors when necessary.
  
-| Offensive Skill | One Melee chosen by the Player | +| Offensive Skill | None | 
-| Defensive Skill | None |  +| Defensive Skill | Emotional |  
-| Attributes | Perception, Insight, Intimidation, Persuasion | +| Attributes | Persuasion, Insight*2 | 
-| Knowledge | Urban, Law, Literate | +| Knowledge | Reading / Writing, Law, Diplomacy, Call in Favor |
-| Special Abilities | None |+
  
-==== City Guard ====+==== Royalty ====
  
-Where constables tend to be more persuasive in their approach to getting answers, the city guard is generally more thuggish in their approach to policing and law enforcement.+This is generally a position earned originally in combat and afterwards passed onto their descendants through bloodlines and marriage until someone else takes over through conquest. Royalty generally has no limits as far as what they can purchase.
  
-| Offensive Skill | One Melee chosen by the Player, Piercing Ranged | +| Offensive Skill | None | 
-| Defensive Skill | None |  +| Defensive Skill | Emotional |  
-| Attributes | Intimidation, Perception, Strength | +| Attributes | Persuasion*2, Insight | 
-| Knowledge | Law | +| Knowledge | Reading / Writing, Law, Diplomacy, Call in Favor |
-| Special Abilities | None |+
  
 ==== Young Royalty (child) ==== ==== Young Royalty (child) ====
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 The children of monarchs are generally taught the essentials for allowing them to one day take over the kingdom. Depending on the parents, their gender, and the type of realm in which they live, they might have been taught some hand-to-hand combat. The children of monarchs are generally taught the essentials for allowing them to one day take over the kingdom. Depending on the parents, their gender, and the type of realm in which they live, they might have been taught some hand-to-hand combat.
  
-| Offensive Skill | One Melee or Ranged chosen by the Player |+| Offensive Skill | Proficiency + One Melee or Ranged (chosen by the Player) |
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | None | | Attributes | None |
-| Knowledge | Reading / Writing, Politics | +| Knowledge | Reading / Writing, Diplomacy |
-| Special Abilities | None |+
  
  
  
  
professions_government.1577467900.txt.gz · Last modified: by dungeonmaster