professions_trades
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| professions_trades [2019/12/27 00:35] – [Cook] dungeonmaster | professions_trades [2020/08/31 18:00] (current) – [Mechanic] dungeonmaster | ||
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| Tradesmen practice in one of the many crafts required to keep a town, city, or castle thriving. | Tradesmen practice in one of the many crafts required to keep a town, city, or castle thriving. | ||
| - | ==== Cook ==== | + | ==== Architect |
| - | Cooks generally work for the royalty or the aristocracy or they could work out of an inn, tavern, or other eating establishment. They also understand spices | + | Architects plan the construction |
| + | |||
| + | | Offensive Skill | None | | ||
| + | | Defensive Skill | None | | ||
| + | | Attributes | Perception*3, Persuasion | | ||
| + | | Knowledge | Reading/ | ||
| + | |||
| + | ==== Brewer ==== | ||
| + | |||
| + | Brewers generally work out of a town, city, castle, or monastery | ||
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Perception, Stamina | + | | Attributes | Perception*2 | |
| - | | Knowledge | Cooking, Plants and Herbs | | + | | Knowledge | Appraisal, Potions and Powders, Plants and Herbs | |
| - | | Special Abilities | None | | + | |
| ==== Butcher ==== | ==== Butcher ==== | ||
| Line 19: | Line 27: | ||
| Butchers are responsible for the meat of a city or castle. The GM should consider any skills to do with preparing and butchering animals for cooking is known by the butcher. They will know if meat is still good for eating. | Butchers are responsible for the meat of a city or castle. The GM should consider any skills to do with preparing and butchering animals for cooking is known by the butcher. They will know if meat is still good for eating. | ||
| - | | Offensive Skill | Cleaver | + | | Offensive Skill | Weapon Proficiency + Melee Slashing |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Strength, Perception | | + | | Attributes | Strength*2, Perception | |
| | Knowledge | Domestic Animals | | | Knowledge | Domestic Animals | | ||
| - | | Special Abilities | None | | ||
| - | ==== Brewer | + | ==== Cook ==== |
| - | Brewers | + | Cooks generally |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| - | | Defensive Skill | None | | + | | Defensive Skill | Burning/ |
| - | | Attributes | Perception | | + | | Attributes | Perception, Stamina, Insight |
| - | | Knowledge | Appraisal | | + | | Knowledge | Plants and Herbs | |
| - | | Special Abilities | None | | + | |
| ==== Glassblower ==== | ==== Glassblower ==== | ||
| Line 40: | Line 46: | ||
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| - | | Defensive Skill | None | | + | | Defensive Skill | Burning/ |
| - | | Attributes | Coordination, Perception | | + | | Attributes | Dexterity*2, Perception*2, Persuasion |
| | Knowledge | None | | | Knowledge | None | | ||
| - | | Special Abilities | None | | ||
| - | ==== Miner ==== | + | ==== Jeweler |
| - | Miners mine for ore or gemstones. They are generally cognizant | + | Jewelers use precious metals and gemstones |
| - | | Offensive Skill | Pick Axe, Hammer | + | | Offensive Skill | None | |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Strength, Perception | | + | | Attributes | Dexterity*3, Perception*2 | |
| - | | Knowledge | Underground, Appraisal | | + | | Knowledge | Appraisal, Forging |
| - | | Special Abilities | None | | + | |
| - | ==== Mason ==== | + | ==== Leatherworker |
| - | Masons carry rocks or bricks | + | Leatherworkers work with leather armors, gloves, boots, leather helmets, |
| - | | Offensive Skill | Pick Axe, Hammer | + | | Offensive Skill | None | |
| - | | Defensive Skill | None | | + | | Defensive Skill | Blunt | |
| - | | Attributes | Strength, Perception | | + | | Attributes | Strength, Dexterity, Perception*2 | |
| - | | Knowledge | Architecture, Strength | | + | | Knowledge | Leatherworking, Appraisal |
| - | | Special Abilities | None | | + | |
| - | ==== Smith ==== | + | ==== Locksmith |
| - | The constant pounding of hammers on steel generally leave smiths in good shape. They know how to form horseshoes, blades, pieces of armor, or whatever their specialty is as well as repair | + | Locksmiths build locks, safes, and keys and will know the general quality and strength |
| - | === Blacksmith === | + | | Offensive Skill | None | |
| - | + | ||
| - | Blacksmiths primarily work with metal to accomplish the more mundane tasks of building farming equipment, shoeing horses, and the many other metal objects that keep a town flourishing in medieval times. | + | |
| - | + | ||
| - | | Offensive Skill | Hammer | + | |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Strength, Stamina, Coordination | + | | Attributes | Dexterity*3, Perception*3 |
| - | | Knowledge | Forging, | + | | Knowledge | Forging, |
| - | | Special Abilities | None | | + | |
| - | === Weaponsmith | + | ==== Mariner ==== |
| - | Weaponsmiths specializing in making blades, including swords, daggers, axes, and the ends of pole-arms. If they can hold a weapon | + | Mainers sail the oceans and large rivers |
| - | | Offensive Skill | Hammer, Any one general melee (Blunt, Piercing, or Slashing) chosen by the player | + | | Offensive Skill | None | |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Strength, Stamina, Coordination | + | | Attributes | Perception*2, Stamina | |
| - | | Knowledge | Forging, Appraisal | | + | | Knowledge | Sailing, Knots, Weather, Fishing, Swimming |
| - | | Special Abilities | None | | + | |
| - | === Armorer | + | ==== Mason ==== |
| - | Armorers specializing the pieces that go into a suit of armor as well as helmets and shields. Given the proper tools, they can be useful in repairing metal armor that has been damaged. If they can examine metal armor closely, they can tell its quality | + | Masons carry rocks or bricks and build buildings by putting them together using mortar. They know techniques for cutting stone into the shapes required. They will be able to tell the weak points in a building in order to bring it down as well as know the relative age and stability of a stone or brick construction. |
| - | | Offensive Skill | Hammer | + | | Offensive Skill | Weapon Proficiency + Blunt | |
| - | | Defensive Skill | Slashing, Piercing | + | | Defensive Skill | Blunt | |
| - | | Attributes | Strength, | + | | Attributes | Strength*2, Perception |
| - | | Knowledge | Forging, Appraisal | | + | | Knowledge | Architecture |
| - | | Special Abilities | None | | + | |
| - | ==== Jeweler | + | ==== Mechanic |
| - | Jewelers use precious metals and gemstones to fashion earrings, bracelets, necklaces | + | This is a generic statement for the mechanically inclined of the medieval era. They are adept at clockworks, steamworks, and the functionality of firearms and crossbows. They understand how to build and repair clocks, but even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination, Perception | | + | | Attributes | Dexterity*3, Perception*2 | |
| - | | Knowledge | Appraisal | | + | | Knowledge | Reading/ |
| - | | Special Abilities | None | | + | |
| - | ==== Leatherworker | + | ==== Miner ==== |
| - | Leatherworkers work with leather armors, gloves, boots, leather helmets, and other leather clothing. With the proper tools, they can repair damaged leather goods. If they can examine it closely, they can tell the general quality of leather goods and even if it might have magical properties. This profession also includes cobblers. | + | Miners mine for ore or gemstones. They are generally cognizant |
| - | + | ||
| - | | Offensive Skill | None | | + | |
| - | | Defensive Skill | Blunt | | + | |
| - | | Attributes | Coordination | | + | |
| - | | Knowledge | Leatherworking, | + | |
| - | | Special Abilities | None | | + | |
| - | + | ||
| - | ==== Woodworker ==== | + | |
| - | + | ||
| - | Although woodworking and carpentry are somewhat different, we are grouping them together | + | |
| - | | Offensive Skill | Staff | | + | | Offensive Skill | Weapon Proficiency + Blunt | |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination | + | | Attributes | Strength*2, Perception*2 |
| - | | Knowledge | Woodworking | | + | | Knowledge | Underground, |
| - | | Special Abilities | None | | + | |
| - | ==== Mariner | + | ==== Smith ==== |
| - | Mainers sail the oceans and large rivers | + | The constant pounding |
| - | | Offensive Skill | None | | + | === Blacksmith === |
| - | | Defensive Skill | None | | + | |
| - | | Attributes | Perception, Stamina | | + | |
| - | | Knowledge | Large Bodies of Water, Ship Sailing, Small Boat Sailing, Knots, Weather, Fishing, Swimming | | + | |
| - | | Special Abilities | None | | + | |
| - | ==== Bowyer ==== | + | Blacksmiths primarily work with metal to accomplish the more mundane tasks of building farming equipment, shoeing horses, and the many other metal objects that keep a town flourishing in medieval times. |
| - | This professions includes both bowyers and fletchers. They can make bows, crossbows, arrows, and bolts and can repair ones that have been damaged. Through close examination, they can tell the quality of bows, crossbows, arrows, and bolts made by others and can even determine if the ones they find are magical. | + | | Offensive Skill | Weapon Proficiency + Blunt | |
| + | | Defensive Skill | Blunt, Burning/ | ||
| + | | Attributes | Strength, Dexterity | | ||
| + | | Knowledge | Forging, Domestic Animals, Appraisal | | ||
| - | | Offensive Skill | Ranged Piercing | | + | === Weaponsmith === |
| - | | Defensive Skill | None | | + | |
| - | | Attributes | Coordination | | + | |
| - | | Knowledge | Woodworking, | + | |
| - | | Special Abilities | None | | + | |
| - | ==== Architect ==== | + | Weaponsmiths specializing in making blades, including swords, daggers, axes, and the ends of pole-arms. If they can hold a weapon and examine it, they can tell the quality of a weapon and even if it might have magical properties. |
| - | Architects plan the construction of buildings including houses, inns, and castles. They will be able to tell the weak points in a building in order to bring it down as well as know the relative age and stability of any construction. In a pinch and given the right materials, they can build crude dwellings and bridges that are stable enough to keep out the weather or to cross a ravine. | + | | Offensive Skill | Weapon Proficiency + Blunt + Slashing + Piercing | |
| + | | Defensive Skill | Burning/ | ||
| + | | Attributes | Strength, Dexterity | | ||
| + | | Knowledge | Forging, Appraisal | | ||
| - | | Offensive Skill | None | | + | === Armorer === |
| - | | Defensive Skill | None | | + | |
| - | | Attributes | Perception | | + | |
| - | | Knowledge | Reading/ | + | |
| - | | Special Abilities | None | | + | |
| - | ==== Beekeeper ==== | + | Armorers specializing the pieces that go into a suit of armor as well as helmets and shields. Given the proper tools, they can be useful in repairing metal armor that has been damaged. If they can examine metal armor closely, they can tell its quality and even if it might have magical properties. |
| - | This profession consists of anything necessary for keeping bees and harvesting the honey. For the purposes of Dice Mob, they also have a good understanding of the plants and herbs, especially when it comes to how it would affect bees and honey. They also have a decent understanding of insects and other bugs. Their bodies have developed a resistance to poisons from having been stung. | + | | Offensive Skill | Weapon Proficiency + Blunt | |
| + | | Defensive Skill | Slashing, Piercing, Burning/ | ||
| + | | Attributes | Strength, Dexterity | | ||
| + | | Knowledge | Forging, Appraisal | | ||
| - | | Offensive Skill | None | | + | ==== Woodworker ==== |
| - | | Defensive Skill | Poison / Disease | | + | |
| - | | Attributes | Perception | | + | |
| - | | Knowledge | Plants and Herbs | | + | |
| - | | Special Abilities | None | | + | |
| - | ==== Locksmith ==== | + | Although woodworking and carpentry are somewhat different, we are grouping them together for the purpose of this profession. Woodworkers are familiar with the strengths of various types of woods and can often identify them. They can repair damaged wooden items like wooden shields, staves, and other wooden weapons. They can construct works of art using wood. The can tell the quality of wooden weapons and shields and can often tell if they are magical. They will be able to tell the weak points in a wooden building as well as know the relative age and stability of any wooden construction. And they are fairly proficient with an axe or hammer. |
| - | Locksmiths build locks and safes and will know the general quality and strength of locks and safes they come across. They also have the knowledge to unlock them though they only do so under lawful situations, *wink *wink. | + | | Offensive Skill | Weapon Proficiency + Blunt + Slashing |
| - | + | ||
| - | | Offensive Skill | None | | + | |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination, Perception | + | | Attributes | Strength, Dexterity |
| - | | Knowledge | Locks | | + | | Knowledge | Woodworking, |
| - | | Special Abilities | None | | + | |
| - | ==== Clockworker ==== | + | === Bowyer |
| - | They understand how to build and repair clocks. They have a good sense of what time it is, day or night, inclement weather or clear day, even underground. They also have a good idea of how much time has passed from one event to another. They can recognize | + | This is a type of woodworker who specializes in making ranged wooden weapons including bows, crossbows, arrows, bolts, and spears. They can both make new wooden weapons as well as repair ones that have been damaged. Through close examination, |
| - | | Offensive Skill | None | | + | | Offensive Skill | Weapon Proficiency + Ranged Piercing |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination*2, Perception | | + | | Attributes | Dexterity, Perception | |
| - | | Knowledge | None | | + | | Knowledge | Woodworking, |
| - | | Special Abilities | None | | + | |
| - | ==== Apprentice (child) ==== | + | ==== Trade Apprentice (child) ==== |
| - | Knowledge depends on what the child apprentices | + | Knowledge depends on what the child apprenticed |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination | + | | Attributes | Dexterity |
| - | | Knowledge | None | | + | | Knowledge | Based on apprenticeship |
| - | | Special Abilities | None | | + | |
professions_trades.1577406950.txt.gz · Last modified: by dungeonmaster
