professions_trades
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| professions_trades [2020/01/02 00:26] – dungeonmaster | professions_trades [2020/08/31 18:00] (current) – [Mechanic] dungeonmaster | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Perception | | + | | Attributes | Perception*3, Persuasion |
| - | | Knowledge | Reading/ | + | | Knowledge | Reading/ |
| - | | Special Abilities | None | | + | |
| - | + | ||
| - | ==== Bowyer ==== | + | |
| - | + | ||
| - | This professions includes both bowyers and fletchers. They can make bows, crossbows, arrows, and bolts and can repair ones that have been damaged. Through close examination, | + | |
| - | + | ||
| - | | Offensive Skill | Ranged Piercing | | + | |
| - | | Defensive Skill | None | | + | |
| - | | Attributes | Coordination | | + | |
| - | | Knowledge | Woodworking, | + | |
| - | | Special Abilities | None | | + | |
| ==== Brewer ==== | ==== Brewer ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Perception | | + | | Attributes | Perception*2 | |
| - | | Knowledge | Appraisal | + | | Knowledge | Appraisal, Potions and Powders, Plants and Herbs | |
| - | | Special Abilities | None | | + | |
| ==== Butcher ==== | ==== Butcher ==== | ||
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| Butchers are responsible for the meat of a city or castle. The GM should consider any skills to do with preparing and butchering animals for cooking is known by the butcher. They will know if meat is still good for eating. | Butchers are responsible for the meat of a city or castle. The GM should consider any skills to do with preparing and butchering animals for cooking is known by the butcher. They will know if meat is still good for eating. | ||
| - | | Offensive Skill | Cleaver | + | | Offensive Skill | Weapon Proficiency + Melee Slashing |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Strength, Perception | | + | | Attributes | Strength*2, Perception | |
| | Knowledge | Domestic Animals | | | Knowledge | Domestic Animals | | ||
| - | | Special Abilities | None | | ||
| ==== Cook ==== | ==== Cook ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| - | | Defensive Skill | None | | + | | Defensive Skill | Burning/ |
| - | | Attributes | Perception, Stamina | | + | | Attributes | Perception, Stamina, Insight |
| | Knowledge | Plants and Herbs | | | Knowledge | Plants and Herbs | | ||
| - | | Special Abilities | None | | ||
| ==== Glassblower ==== | ==== Glassblower ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| - | | Defensive Skill | None | | + | | Defensive Skill | Burning/ |
| - | | Attributes | Coordination, Perception | | + | | Attributes | Dexterity*2, Perception*2, Persuasion |
| | Knowledge | None | | | Knowledge | None | | ||
| - | | Special Abilities | None | | ||
| ==== Jeweler ==== | ==== Jeweler ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination, Perception | | + | | Attributes | Dexterity*3, Perception*2 | |
| - | | Knowledge | Appraisal | + | | Knowledge | Appraisal, Forging |
| - | | Special Abilities | None | | + | |
| ==== Leatherworker ==== | ==== Leatherworker ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | Blunt | | | Defensive Skill | Blunt | | ||
| - | | Attributes | Coordination | + | | Attributes | Strength, Dexterity, Perception*2 |
| | Knowledge | Leatherworking, | | Knowledge | Leatherworking, | ||
| - | | Special Abilities | None | | ||
| ==== Locksmith ==== | ==== Locksmith ==== | ||
| - | Locksmiths build locks and safes and will know the general quality and strength of locks and safes they come across. They also have the knowledge to unlock them though they only do so under lawful situations, *wink *wink. | + | Locksmiths build locks, safes, and keys and will know the general quality and strength of locks and safes they come across. They can generally pick a lock as well as any thief, maybe even better. |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination, Perception | | + | | Attributes | Dexterity*3, Perception*3 | |
| - | | Knowledge | Locks | | + | | Knowledge | Forging, Appraisal, |
| - | | Special Abilities | None | | + | |
| ==== Mariner ==== | ==== Mariner ==== | ||
| - | Mainers sail the oceans and large rivers of the world. They will know if a ship or boat is seaworthy and can repair it if it is not, but they will not be able to build a boat itself unless they are also a woodworker. They aren't as adept at fishing as a fishermen, but they do know how to fish to keep themselves alive since life at sea generally requires them to fish. | + | Mainers sail the oceans and large rivers of the world, often delivering cargo from one port to another. They will know if a ship or boat is seaworthy and can repair it if it is not, but they will not be able to build a boat itself unless they are also a woodworker. They aren't as adept at fishing as a fishermen, but they do know how to fish to keep themselves alive since life at sea generally requires them to fish. |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Perception, Stamina | | + | | Attributes | Perception*2, Stamina | |
| - | | Knowledge | Large Bodies of Water, Ship Sailing, Small Boat Sailing, Knots, Weather, Fishing, Swimming | + | | Knowledge | Sailing, Knots, Weather, Fishing, Swimming | |
| - | | Special Abilities | None | | + | |
| ==== Mason ==== | ==== Mason ==== | ||
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| Masons carry rocks or bricks and build buildings by putting them together using mortar. They know techniques for cutting stone into the shapes required. They will be able to tell the weak points in a building in order to bring it down as well as know the relative age and stability of a stone or brick construction. | Masons carry rocks or bricks and build buildings by putting them together using mortar. They know techniques for cutting stone into the shapes required. They will be able to tell the weak points in a building in order to bring it down as well as know the relative age and stability of a stone or brick construction. | ||
| - | | Offensive Skill | Pick Axe, Hammer | + | | Offensive Skill | Weapon Proficiency + Blunt | |
| - | | Defensive Skill | None | | + | | Defensive Skill | Blunt | |
| - | | Attributes | Strength, Perception | | + | | Attributes | Strength*2, Perception | |
| - | | Knowledge | Architecture, Strength | | + | | Knowledge | Architecture | |
| - | | Special Abilities | None | | + | |
| ==== Mechanic ==== | ==== Mechanic ==== | ||
| - | This is a generic statement for the mechanically inclined of the medieval era. | + | This is a generic statement for the mechanically inclined of the medieval era. They are adept at clockworks, steamworks, and the functionality of firearms and crossbows. They understand how to build and repair clocks, |
| - | + | ||
| - | They are adept at clockworks. They understand how to build and repair clocks, | + | |
| - | + | ||
| - | But even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize and enable/ | + | |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination*2, Perception | | + | | Attributes | Dexterity*3, Perception*2 | |
| - | | Knowledge | Mathematics | + | | Knowledge | Reading/ |
| - | | Special Abilities | None | | + | |
| ==== Miner ==== | ==== Miner ==== | ||
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| Miners mine for ore or gemstones. They are generally cognizant of what constitutes something valuable and what is not when it comes to the ore and gemstones they fine. They understand and have knowledge on how to avoid underground pitfalls common to mines, such as methane gas or areas which might be prone to a cave-in. They also have good underground direction sense. | Miners mine for ore or gemstones. They are generally cognizant of what constitutes something valuable and what is not when it comes to the ore and gemstones they fine. They understand and have knowledge on how to avoid underground pitfalls common to mines, such as methane gas or areas which might be prone to a cave-in. They also have good underground direction sense. | ||
| - | | Offensive Skill | Pick Axe, Hammer | + | | Offensive Skill | Weapon Proficiency + Blunt | |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Strength, Perception | | + | | Attributes | Strength*2, Perception*2 | |
| | Knowledge | Underground, | | Knowledge | Underground, | ||
| - | | Special Abilities | None | | ||
| ==== Smith ==== | ==== Smith ==== | ||
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| Blacksmiths primarily work with metal to accomplish the more mundane tasks of building farming equipment, shoeing horses, and the many other metal objects that keep a town flourishing in medieval times. | Blacksmiths primarily work with metal to accomplish the more mundane tasks of building farming equipment, shoeing horses, and the many other metal objects that keep a town flourishing in medieval times. | ||
| - | | Offensive Skill | Hammer | + | | Offensive Skill | Weapon Proficiency + Blunt | |
| - | | Defensive Skill | Blunt | | + | | Defensive Skill | Blunt, Burning/ |
| - | | Attributes | Strength, | + | | Attributes | Strength, |
| - | | Knowledge | Forging, Domestic Animals | + | | Knowledge | Forging, Domestic Animals, Appraisal |
| - | | Special Abilities | None | | + | |
| === Weaponsmith === | === Weaponsmith === | ||
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| Weaponsmiths specializing in making blades, including swords, daggers, axes, and the ends of pole-arms. If they can hold a weapon and examine it, they can tell the quality of a weapon and even if it might have magical properties. | Weaponsmiths specializing in making blades, including swords, daggers, axes, and the ends of pole-arms. If they can hold a weapon and examine it, they can tell the quality of a weapon and even if it might have magical properties. | ||
| - | | Offensive Skill | Hammer, Any one general melee (Blunt, Piercing, or Slashing) chosen by the player | + | | Offensive Skill | Weapon Proficiency + Blunt + Slashing + Piercing | |
| - | | Defensive Skill | None | | + | | Defensive Skill | Burning/ |
| - | | Attributes | Strength, | + | | Attributes | Strength, |
| | Knowledge | Forging, Appraisal | | | Knowledge | Forging, Appraisal | | ||
| - | | Special Abilities | None | | ||
| === Armorer === | === Armorer === | ||
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| Armorers specializing the pieces that go into a suit of armor as well as helmets and shields. Given the proper tools, they can be useful in repairing metal armor that has been damaged. If they can examine metal armor closely, they can tell its quality and even if it might have magical properties. | Armorers specializing the pieces that go into a suit of armor as well as helmets and shields. Given the proper tools, they can be useful in repairing metal armor that has been damaged. If they can examine metal armor closely, they can tell its quality and even if it might have magical properties. | ||
| - | | Offensive Skill | Hammer | + | | Offensive Skill | Weapon Proficiency + Blunt | |
| - | | Defensive Skill | Slashing, Piercing | | + | | Defensive Skill | Slashing, Piercing, Burning/ |
| - | | Attributes | Strength, | + | | Attributes | Strength, |
| | Knowledge | Forging, Appraisal | | | Knowledge | Forging, Appraisal | | ||
| - | | Special Abilities | None | | ||
| ==== Woodworker ==== | ==== Woodworker ==== | ||
| - | Although woodworking and carpentry are somewhat different, we are grouping them together for the purpose of this profession. Woodworkers are familiar with the strengths of various types of woods and can often identify them. They can repair damaged wooden items like wooden shields, staves, and other wooden weapons. They can construct works of art using wood. The can tell the quality of wooden weapons and shields and can often tell if they are magical. They will be able to tell the weak points in a wooden building as well as know the relative age and stability of any wooden construction. | + | Although woodworking and carpentry are somewhat different, we are grouping them together for the purpose of this profession. Woodworkers are familiar with the strengths of various types of woods and can often identify them. They can repair damaged wooden items like wooden shields, staves, and other wooden weapons. They can construct works of art using wood. The can tell the quality of wooden weapons and shields and can often tell if they are magical. They will be able to tell the weak points in a wooden building as well as know the relative age and stability of any wooden construction. And they are fairly proficient with an axe or hammer. |
| - | | Offensive Skill | Staff | | + | | Offensive Skill | Weapon Proficiency + Blunt + Slashing |
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination | + | | Attributes | Strength, Dexterity |
| - | | Knowledge | Woodworking | + | | Knowledge | Woodworking, Appraisal, Architecture, |
| - | | Special Abilities | None | | + | |
| - | ==== Apprentice (child) ==== | + | === Bowyer |
| - | Knowledge depends on what the child apprentices | + | This is a type of woodworker who specializes in making ranged wooden weapons including bows, crossbows, arrows, bolts, and spears. They can both make new wooden weapons as well as repair ones that have been damaged. Through close examination, |
| + | |||
| + | | Offensive Skill | Weapon Proficiency + Ranged Piercing | | ||
| + | | Defensive Skill | None | | ||
| + | | Attributes | Dexterity, Perception | | ||
| + | | Knowledge | Woodworking, | ||
| + | |||
| + | ==== Trade Apprentice (child) ==== | ||
| + | |||
| + | Knowledge depends on what the child apprenticed | ||
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Coordination | + | | Attributes | Dexterity |
| - | | Knowledge | None | | + | | Knowledge | Based on apprenticeship |
| - | | Special Abilities | None | | + | |
professions_trades.1577924765.txt.gz · Last modified: by dungeonmaster
