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professions_trades [2020/01/04 21:39] – dungeonmasterprofessions_trades [2020/08/31 18:00] (current) – [Mechanic] dungeonmaster
Line 11: Line 11:
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Perception*3, Personality |+| Attributes | Perception*3, Persuasion |
 | Knowledge | Reading/Writing, Architecture, Appraisal, History | | Knowledge | Reading/Writing, Architecture, Appraisal, History |
- 
-==== Bowyer ==== 
- 
-This is a type of woodworker who specializes in making wooden weapons including bows, crossbows, arrows, bolts, and spears. They can both make new wooden weapons as well as repair ones that have been damaged. Through close examination, they can tell the quality of bows, crossbows, arrows, bolts, and spears made by others and can even determine if the ones they find are magical. 
- 
-| Offensive Skill | Weapon Proficiency + Ranged Piercing | 
-| Defensive Skill | None |  
-| Attributes | Dexterity, Perception | 
-| Knowledge | Woodworking, Appraisal | 
  
 ==== Brewer ==== ==== Brewer ====
Line 56: Line 47:
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | Burning/Acid*2 |  | Defensive Skill | Burning/Acid*2 | 
-| Attributes | Dexterity*2, Perception*2, Personality |+| Attributes | Dexterity*2, Perception*2, Persuasion |
 | Knowledge | None | | Knowledge | None |
  
Line 106: Line 97:
 ==== Mechanic ==== ==== Mechanic ====
  
-This is a generic statement for the mechanically inclined of the medieval era. +This is a generic statement for the mechanically inclined of the medieval era. They are adept at clockworks, steamworks, and the functionality of firearms and crossbows. They understand how to build and repair clocks, but even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize and enable/disable mechanical traps and will understand what one would do if set off. They can build simple systems like pulleys up to complex machines appropriate to the era in which they live.
- +
-They are adept at clockworks. They understand how to build and repair clocks, and they have a good sense of what time it is, day or night, inclement weather or clear day, even underground. +
- +
-But even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize and enable/disable mechanical traps with ease and will understand what one would do if set off. They can build simple systems like pulleys up to complex machines appropriate to the era in which they live.+
  
 | Offensive Skill | None | | Offensive Skill | None |
Line 164: Line 151:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Strength, Dexterity | | Attributes | Strength, Dexterity |
-| Knowledge | Appraisal, Architecture, Wilderness |+| Knowledge | Woodworking, Appraisal, Architecture, Wilderness |
  
-==== Apprentice (child) ====+=== Bowyer ===
  
-Knowledge depends on what the child apprentices as.+This is a type of woodworker who specializes in making ranged wooden weapons including bows, crossbows, arrows, bolts, and spears. They can both make new wooden weapons as well as repair ones that have been damaged. Through close examination, they can tell the quality of bows, crossbows, arrows, bolts, and spears made by others and can even determine if the ones they find are magical. 
 + 
 +| Offensive Skill | Weapon Proficiency + Ranged Piercing | 
 +| Defensive Skill | None |  
 +| Attributes | Dexterity, Perception | 
 +| Knowledge | Woodworking, Appraisal, Wilderness | 
 + 
 +==== Trade Apprentice (child) ==== 
 + 
 +Knowledge depends on what the child apprenticed as and is the primary knowledge of that profession. (The primary knowledge is bolded in the descriptions above.)
  
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Dexterity | | Attributes | Dexterity |
-| Knowledge | None | +| Knowledge | Based on apprenticeship |
-| Special Abilities | None |+
  
  
  
professions_trades.1578173980.txt.gz · Last modified: by dungeonmaster