User Tools

Site Tools


professions_trades

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
professions_trades [2020/04/19 16:09] – dungeonmasterprofessions_trades [2020/08/31 18:00] (current) – [Mechanic] dungeonmaster
Line 11: Line 11:
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
-| Attributes | Perception*3, Personality | +| Attributes | Perception*3, Persuasion | 
-| Knowledge | Reading/Writing, **Architecture**, Appraisal, History |+| Knowledge | Reading/Writing, Architecture, Appraisal, History |
  
 ==== Brewer ==== ==== Brewer ====
Line 21: Line 21:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Perception*2 | | Attributes | Perception*2 |
-| Knowledge | Appraisal, **Potions and Powders**, Plants and Herbs |+| Knowledge | Appraisal, Potions and Powders, Plants and Herbs |
  
 ==== Butcher ==== ==== Butcher ====
Line 30: Line 30:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Strength*2, Perception | | Attributes | Strength*2, Perception |
-| Knowledge | **Domestic Animals** |+| Knowledge | Domestic Animals |
  
 ==== Cook ==== ==== Cook ====
Line 39: Line 39:
 | Defensive Skill | Burning/Acid |  | Defensive Skill | Burning/Acid | 
 | Attributes | Perception, Stamina, Insight | | Attributes | Perception, Stamina, Insight |
-| Knowledge | **Plants and Herbs** |+| Knowledge | Plants and Herbs |
  
 ==== Glassblower ==== ==== Glassblower ====
Line 47: Line 47:
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | Burning/Acid*2 |  | Defensive Skill | Burning/Acid*2 | 
-| Attributes | Dexterity*2, Perception*2, Personality |+| Attributes | Dexterity*2, Perception*2, Persuasion |
 | Knowledge | None | | Knowledge | None |
  
Line 57: Line 57:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Dexterity*3, Perception*2 | | Attributes | Dexterity*3, Perception*2 |
-| Knowledge | **Appraisal**, Forging |+| Knowledge | Appraisal, Forging |
  
 ==== Leatherworker ==== ==== Leatherworker ====
Line 66: Line 66:
 | Defensive Skill | Blunt |  | Defensive Skill | Blunt | 
 | Attributes | Strength, Dexterity, Perception*2 | | Attributes | Strength, Dexterity, Perception*2 |
-| Knowledge | **Leatherworking**, Appraisal |+| Knowledge | Leatherworking, Appraisal |
  
 ==== Locksmith ==== ==== Locksmith ====
Line 75: Line 75:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Dexterity*3, Perception*3 | | Attributes | Dexterity*3, Perception*3 |
-| Knowledge | Forging, Appraisal, **Locks** |+| Knowledge | Forging, Appraisal, Locks |
  
 ==== Mariner ==== ==== Mariner ====
Line 84: Line 84:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Perception*2, Stamina | | Attributes | Perception*2, Stamina |
-| Knowledge | **Sailing**, Knots, Weather, Fishing, Swimming |+| Knowledge | Sailing, Knots, Weather, Fishing, Swimming |
  
 ==== Mason ==== ==== Mason ====
Line 93: Line 93:
 | Defensive Skill | Blunt |  | Defensive Skill | Blunt | 
 | Attributes | Strength*2, Perception | | Attributes | Strength*2, Perception |
-| Knowledge | **Architecture** |+| Knowledge | Architecture |
  
 ==== Mechanic ==== ==== Mechanic ====
  
-This is a generic statement for the mechanically inclined of the medieval era. +This is a generic statement for the mechanically inclined of the medieval era. They are adept at clockworks, steamworks, and the functionality of firearms and crossbows. They understand how to build and repair clocks, but even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize and enable/disable mechanical traps and will understand what one would do if set off. They can build simple systems like pulleys up to complex machines appropriate to the era in which they live.
- +
-They are adept at clockworks. They understand how to build and repair clocks, and they have a good sense of what time it is, day or night, inclement weather or clear day, even underground. +
- +
-But even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize and enable/disable mechanical traps with ease and will understand what one would do if set off. They can build simple systems like pulleys up to complex machines appropriate to the era in which they live.+
  
 | Offensive Skill | None | | Offensive Skill | None |
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Dexterity*3, Perception*2 | | Attributes | Dexterity*3, Perception*2 |
-| Knowledge | Reading/Writing, **Mathematics** |+| Knowledge | Reading/Writing, Mathematics |
  
 ==== Miner ==== ==== Miner ====
Line 115: Line 111:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Strength*2, Perception*2 | | Attributes | Strength*2, Perception*2 |
-| Knowledge | **Underground**, Appraisal |+| Knowledge | Underground, Appraisal |
  
 ==== Smith ==== ==== Smith ====
Line 128: Line 124:
 | Defensive Skill | Blunt, Burning/Acid |  | Defensive Skill | Blunt, Burning/Acid | 
 | Attributes | Strength, Dexterity | | Attributes | Strength, Dexterity |
-| Knowledge | **Forging**, Domestic Animals, Appraisal |+| Knowledge | Forging, Domestic Animals, Appraisal |
  
 === Weaponsmith === === Weaponsmith ===
Line 137: Line 133:
 | Defensive Skill | Burning/Acid |  | Defensive Skill | Burning/Acid | 
 | Attributes | Strength, Dexterity | | Attributes | Strength, Dexterity |
-| Knowledge | **Forging**, Appraisal |+| Knowledge | Forging, Appraisal |
  
 === Armorer === === Armorer ===
Line 146: Line 142:
 | Defensive Skill | Slashing, Piercing, Burning/Acid |  | Defensive Skill | Slashing, Piercing, Burning/Acid | 
 | Attributes | Strength, Dexterity | | Attributes | Strength, Dexterity |
-| Knowledge | **Forging**, Appraisal |+| Knowledge | Forging, Appraisal |
  
 ==== Woodworker ==== ==== Woodworker ====
Line 155: Line 151:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Strength, Dexterity | | Attributes | Strength, Dexterity |
-| Knowledge | **Woodworking**, Appraisal, Architecture, Wilderness |+| Knowledge | Woodworking, Appraisal, Architecture, Wilderness |
  
 === Bowyer === === Bowyer ===
Line 164: Line 160:
 | Defensive Skill | None |  | Defensive Skill | None | 
 | Attributes | Dexterity, Perception | | Attributes | Dexterity, Perception |
-| Knowledge | **Woodworking**, Appraisal, Wilderness |+| Knowledge | Woodworking, Appraisal, Wilderness |
  
 ==== Trade Apprentice (child) ==== ==== Trade Apprentice (child) ====
professions_trades.1587312542.txt.gz · Last modified: by dungeonmaster