professions_trades
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| professions_trades [2020/04/19 16:09] – dungeonmaster | professions_trades [2020/08/31 18:00] (current) – [Mechanic] dungeonmaster | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| - | | Attributes | Perception*3, | + | | Attributes | Perception*3, |
| - | | Knowledge | Reading/ | + | | Knowledge | Reading/ |
| ==== Brewer ==== | ==== Brewer ==== | ||
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| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Perception*2 | | | Attributes | Perception*2 | | ||
| - | | Knowledge | Appraisal, | + | | Knowledge | Appraisal, Potions and Powders, Plants and Herbs | |
| ==== Butcher ==== | ==== Butcher ==== | ||
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| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Strength*2, Perception | | | Attributes | Strength*2, Perception | | ||
| - | | Knowledge | **Domestic Animals** | | + | | Knowledge | Domestic Animals | |
| ==== Cook ==== | ==== Cook ==== | ||
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| | Defensive Skill | Burning/ | | Defensive Skill | Burning/ | ||
| | Attributes | Perception, Stamina, Insight | | | Attributes | Perception, Stamina, Insight | | ||
| - | | Knowledge | **Plants and Herbs** | | + | | Knowledge | Plants and Herbs | |
| ==== Glassblower ==== | ==== Glassblower ==== | ||
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| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | Burning/ | | Defensive Skill | Burning/ | ||
| - | | Attributes | Dexterity*2, | + | | Attributes | Dexterity*2, |
| | Knowledge | None | | | Knowledge | None | | ||
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| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Dexterity*3, | | Attributes | Dexterity*3, | ||
| - | | Knowledge | **Appraisal**, Forging | | + | | Knowledge | Appraisal, Forging | |
| ==== Leatherworker ==== | ==== Leatherworker ==== | ||
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| | Defensive Skill | Blunt | | | Defensive Skill | Blunt | | ||
| | Attributes | Strength, Dexterity, Perception*2 | | | Attributes | Strength, Dexterity, Perception*2 | | ||
| - | | Knowledge | **Leatherworking**, Appraisal | | + | | Knowledge | Leatherworking, |
| ==== Locksmith ==== | ==== Locksmith ==== | ||
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| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Dexterity*3, | | Attributes | Dexterity*3, | ||
| - | | Knowledge | Forging, Appraisal, | + | | Knowledge | Forging, Appraisal, Locks | |
| ==== Mariner ==== | ==== Mariner ==== | ||
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| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Perception*2, | | Attributes | Perception*2, | ||
| - | | Knowledge | **Sailing**, Knots, Weather, Fishing, Swimming | | + | | Knowledge | Sailing, Knots, Weather, Fishing, Swimming | |
| ==== Mason ==== | ==== Mason ==== | ||
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| | Defensive Skill | Blunt | | | Defensive Skill | Blunt | | ||
| | Attributes | Strength*2, Perception | | | Attributes | Strength*2, Perception | | ||
| - | | Knowledge | **Architecture** | | + | | Knowledge | Architecture | |
| ==== Mechanic ==== | ==== Mechanic ==== | ||
| - | This is a generic statement for the mechanically inclined of the medieval era. | + | This is a generic statement for the mechanically inclined of the medieval era. They are adept at clockworks, steamworks, and the functionality of firearms and crossbows. They understand how to build and repair clocks, |
| - | + | ||
| - | They are adept at clockworks. They understand how to build and repair clocks, | + | |
| - | + | ||
| - | But even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize and enable/ | + | |
| | Offensive Skill | None | | | Offensive Skill | None | | ||
| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Dexterity*3, | | Attributes | Dexterity*3, | ||
| - | | Knowledge | Reading/ | + | | Knowledge | Reading/ |
| ==== Miner ==== | ==== Miner ==== | ||
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| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Strength*2, Perception*2 | | | Attributes | Strength*2, Perception*2 | | ||
| - | | Knowledge | **Underground**, Appraisal | | + | | Knowledge | Underground, |
| ==== Smith ==== | ==== Smith ==== | ||
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| | Defensive Skill | Blunt, Burning/ | | Defensive Skill | Blunt, Burning/ | ||
| | Attributes | Strength, Dexterity | | | Attributes | Strength, Dexterity | | ||
| - | | Knowledge | **Forging**, Domestic Animals, Appraisal | | + | | Knowledge | Forging, Domestic Animals, Appraisal | |
| === Weaponsmith === | === Weaponsmith === | ||
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| | Defensive Skill | Burning/ | | Defensive Skill | Burning/ | ||
| | Attributes | Strength, Dexterity | | | Attributes | Strength, Dexterity | | ||
| - | | Knowledge | **Forging**, Appraisal | | + | | Knowledge | Forging, Appraisal | |
| === Armorer === | === Armorer === | ||
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| | Defensive Skill | Slashing, Piercing, Burning/ | | Defensive Skill | Slashing, Piercing, Burning/ | ||
| | Attributes | Strength, Dexterity | | | Attributes | Strength, Dexterity | | ||
| - | | Knowledge | **Forging**, Appraisal | | + | | Knowledge | Forging, Appraisal | |
| ==== Woodworker ==== | ==== Woodworker ==== | ||
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| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Strength, Dexterity | | | Attributes | Strength, Dexterity | | ||
| - | | Knowledge | **Woodworking**, Appraisal, Architecture, | + | | Knowledge | Woodworking, |
| === Bowyer === | === Bowyer === | ||
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| | Defensive Skill | None | | | Defensive Skill | None | | ||
| | Attributes | Dexterity, Perception | | | Attributes | Dexterity, Perception | | ||
| - | | Knowledge | **Woodworking**, Appraisal, Wilderness | | + | | Knowledge | Woodworking, |
| ==== Trade Apprentice (child) ==== | ==== Trade Apprentice (child) ==== | ||
professions_trades.1587312542.txt.gz · Last modified: by dungeonmaster
