User Tools

Site Tools


professions_trades

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
professions_trades [2020/08/31 17:58] – dungeonmasterprofessions_trades [2020/08/31 18:00] (current) – [Mechanic] dungeonmaster
Line 97: Line 97:
 ==== Mechanic ==== ==== Mechanic ====
  
-This is a generic statement for the mechanically inclined of the medieval era. +This is a generic statement for the mechanically inclined of the medieval era. They are adept at clockworks, steamworks, and the functionality of firearms and crossbows. They understand how to build and repair clocks, but even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize and enable/disable mechanical traps and will understand what one would do if set off. They can build simple systems like pulleys up to complex machines appropriate to the era in which they live.
- +
-They are adept at clockworks. They understand how to build and repair clocks, and they have a good sense of what time it is, day or night, inclement weather or clear day, even underground. +
- +
-But even more so than just clocks, they understand a lot about any sort of mechanics. They can recognize and enable/disable mechanical traps with ease and will understand what one would do if set off. They can build simple systems like pulleys up to complex machines appropriate to the era in which they live.+
  
 | Offensive Skill | None | | Offensive Skill | None |
professions_trades.1598896713.txt.gz · Last modified: by dungeonmaster