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proficiency [2019/08/31 16:25] – dungeonmasterproficiency [2019/12/23 00:51] (current) – removed dungeonmaster
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-[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills_in_general|Skills in General]] > [[standards_for_skills|Standards for Skills]] 
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-====== Proficiency ====== 
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-===== Trying and Degrees of Proficiency ===== 
-Here is how the dice for almost all skills are added up. Everybody, proficient or non-proficient, has a chance of performing most skills. (See the [[proficiency#non-proficient_skills|non-proficient skills]] section below for more explanation). We call this “two for trying”. In other words, every character always starts off with two dice. If combinations of skills are added together for multiple benefits, there is still only one "two for trying". 
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-If a character is proficient in a skill, like swordfighting or hiding in shadows, they have a degree of proficiency starting at first degree and moving up infinitely. For most skills, a character gets two additional dice for each degree of proficiency, so they would move up infinitely, two at a time, e.g. second degree six dice ("two for trying" + two times two dice), third degree eight dice, and so forth. 
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-Defense works exactly the same. A first degree defensive proficiency against fire would be worth four dice whereas no proficiency would only be two dice. 
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-**Exceptions:** There are exceptions to this "two for trying" plus "two per degree" stepping. In fact, for these types of skills, there is no "two for trying" at all. They are just straight numbers of dice affected per degree. But these are rare. Good examples of these are regeneration and luck, where there is only one die per degree, or healing where there are five dice per degree.  
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-**Note:** In case it wasn’t obvious, proficiency ONLY applies to skills a character has learned or knows instinctually. It doesn’t apply to items of any sort. A sword isn’t “proficient” in and of itself unless it’s some sort of sentient blade that wields itself. 
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-===== Non-proficient Skills ===== 
-One more thing before we move on to everything that skills, magic, and items have in common and how we use them. We call these non-proficient skills. 
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-Sometimes a skill could technically be performed by someone who hasn’t practiced much or at all with performing this. Examples of non-proficient skills include swimming, climbing, running, throwing, tracking, etc. Even someone not at all practiced with these skills would be able to attempt it and often succeed at it. Someone non-proficient at a task generally rolls two dice. (Two for trying, as we say.) 
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-Example: Jane, a degree five swordswoman would have nine dice, “two for trying”, “two for proficiency”, and five for her degree of swordsmanship, when using her trusty longsword. And that doesn’t even count her longsword’s effectiveness against whatever she was attacking. If she has her longsword knocked from her hand and had to pick up a fallen branch to fight with, she would do so with only two dice since she isn’t proficient with branches. 
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-Example: If our swordswoman Jane, also happened to be a degree one staff wielder, the GM could determine that the branch is close enough to a staff and thus she is proficient with it, even though it is an improvised weapon and not really a properly hardened and balanced staff, thus giving her five dice for the attack. 
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-For anything that a person wouldn’t be expected to accomplish unless they were practiced — magic being a good example — they would roll zero dice. 
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proficiency.1567268720.txt.gz · Last modified: by dungeonmaster