proficiency
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills_in_general|Skills in General]] > [[standards_for_skills|Standards for Skills]] | ||
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| - | ====== Proficiency ====== | ||
| - | Proficiency is a generic way of showing how skilled a character is at a specific skill. A character with a certain skill at first degree is less proficient than a character with that same skill at second or third degree. At a character with a certain skill at first degree is more proficient than a character who doesn' | ||
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| - | ===== Trying and Degrees of Proficiency ===== | ||
| - | Here is how the dice for almost all skills are added up. Everybody, proficient or non-proficient, | ||
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| - | If a character is proficient in a skill, like swordfighting or hiding in shadows, they have a degree of proficiency starting at first degree and moving up as they increase in degrees. For most skills, a character gets two additional dice for each degree of proficiency, | ||
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| - | Defense works exactly the same. A first degree defensive proficiency against fire would be worth four dice whereas no proficiency would only be two dice. | ||
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| - | **Exceptions: | ||
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| - | **Note:** In case it wasn’t obvious, proficiency ONLY applies to skills a character has learned or knows instinctually. It doesn’t apply to items of any sort. A sword isn’t “proficient” in and of itself unless it’s some sort of sentient blade that wields itself. | ||
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| - | ===== Non-proficient Skills ===== | ||
| - | Sometimes a skill could technically be performed by someone who hasn’t practiced much or at all with performing this. Examples of non-proficient skills include swimming, climbing, running, throwing, tracking, etc. Even someone not at all practiced with these skills would be able to attempt it and often succeed at it. A character non-proficient at a task generally rolls two dice. (Two for trying, as we say.) And sometimes the GM doesn' | ||
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| - | Example: Jane, a degree five swordswoman would have nine dice, “two for trying”, “two for proficiency”, | ||
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| - | Example: If our swordswoman Jane, also happened to be a degree one staff wielder, the GM could determine that the branch is close enough to a staff and thus she is proficient with it, even though it is an improvised weapon and not really a properly hardened and balanced staff, thus giving her five dice for the attack. | ||
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| - | For anything that a person wouldn’t be expected to accomplish unless they were practiced — magic being a good example — they would roll zero dice. The skill cannot be performed by the non-proficient, | ||
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