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psionics [2019/12/29 18:30] – [Domination] dungeonmasterpsionics [2019/12/29 18:33] (current) – [Extra-Sensory Perception] dungeonmaster
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 There are two forms of ESP, the simple form of just sensing the presence of others nearby, especially others wishing to cause harm. The second is much more involved, seeking out a quiet location to remote view an area using clairvoyance and clairaudience. There are two forms of ESP, the simple form of just sensing the presence of others nearby, especially others wishing to cause harm. The second is much more involved, seeking out a quiet location to remote view an area using clairvoyance and clairaudience.
  
-^ ESP | Characters can detect the presence of individuals within range, including their general direction and distance from the character. This includes those who are invisible or otherwise hidden. Characters who defend themselves using a psychic barrier or mind shield are immune. This requires 1 mana. |+^ ESP | Characters can detect the presence of individuals within range, including their general direction and distance from the character. This includes those who are invisible or otherwise hidden. Characters who defend themselves using a psychic barrier or mind shield are immune. This only requires a passive action to perform and maintain. This requires 1 mana. |
 ^ Clairvoyance and Clairaudience | Characters with this ability can hear or see things not within range of their senses. This task generally requires darkness and quiet and a sufficient amount of time to relax and perform the task. This isn’t something that is done in the heat of battle but rather to give clues as to what action should be performed next. There should be a requirement that the character knows something about the person, place, or item being “spied” upon or has an article of clothing or something else that is tied to it. This costs 10 mana. | ^ Clairvoyance and Clairaudience | Characters with this ability can hear or see things not within range of their senses. This task generally requires darkness and quiet and a sufficient amount of time to relax and perform the task. This isn’t something that is done in the heat of battle but rather to give clues as to what action should be performed next. There should be a requirement that the character knows something about the person, place, or item being “spied” upon or has an article of clothing or something else that is tied to it. This costs 10 mana. |
  
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 If an action is so against the will of the opponent being dominated (such as putting themselves or an ally in mortal danger), the opponent receive a bonus of two or four dice to battle against it (depending on how much in opposition an opponent's mind might be) and requires at least third degree skill. Maintaining control of an outright unwilling opponent requires a successful non-combat action to maintain it (rather than simply a passive action). If an action is so against the will of the opponent being dominated (such as putting themselves or an ally in mortal danger), the opponent receive a bonus of two or four dice to battle against it (depending on how much in opposition an opponent's mind might be) and requires at least third degree skill. Maintaining control of an outright unwilling opponent requires a successful non-combat action to maintain it (rather than simply a passive action).
  
-The number of individuals dominated and the range of domination that is allowed is based off the +The number of individuals dominated and the range of domination that is allowed is based off the [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]]. Although touch may be required by first degree practicers of Domination, it can be maintained without touch as long as the creature remains within range as dictated by the Level.
 ==== Illusions ==== ==== Illusions ====
 Although this essentially has the same effect as illusions available under Arcane Knowledge, Arcane Knowledge actually creates the illusion whereas Psionic Illusions are only in the minds of the "beholders". The one real difference is that allies generally don't see Psionic Illusions but they would see Illusions created by Arcane Knowledge and could potentially be fooled by them along with the enemies.  Although this essentially has the same effect as illusions available under Arcane Knowledge, Arcane Knowledge actually creates the illusion whereas Psionic Illusions are only in the minds of the "beholders". The one real difference is that allies generally don't see Psionic Illusions but they would see Illusions created by Arcane Knowledge and could potentially be fooled by them along with the enemies. 
psionics.1577644229.txt.gz · Last modified: by dungeonmaster