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races [2020/08/19 14:42] – dungeonmasterraces [2020/08/31 17:40] (current) – dungeonmaster
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 ^ Dwarf | Medium | Stamina*2, Strength ((Plus additional attributes from chosen automatic profession)) | Underground | Miner, Brewer, Mason, or Smith | Dark Vision | Greed | ^ Dwarf | Medium | Stamina*2, Strength ((Plus additional attributes from chosen automatic profession)) | Underground | Miner, Brewer, Mason, or Smith | Dark Vision | Greed |
 ^ Dark Elf | Medium | Dexterity*2, Perception, Stealth*2 | Underground | | Dark Vision | ^ Dark Elf | Medium | Dexterity*2, Perception, Stealth*2 | Underground | | Dark Vision |
-^ Elf | Medium | Dexterity, Perception, Performance, Speed, Stealth | Plants and Herbs, Wilderness | +^ Elf | Medium | Dexterity, Perception, Persuasion, Speed, Stealth | Plants and Herbs, Wilderness | 
-^ Fairy | Very Small | Stealth, Insight, Dexterity, Performance | Wilderness |  | Lesser Camouflage, Flying | Size Incompatibility |+^ Fairy | Very Small | Stealth, Insight, Dexterity, Persuasion | Wilderness |  | Lesser Camouflage, Flying | Size Incompatibility |
 ^ Gnome | Small | Dexterity, Perception ((Plus additional attributes from chosen automatic profession)) | | Mechanic or Jeweler |  | ^ Gnome | Small | Dexterity, Perception ((Plus additional attributes from chosen automatic profession)) | | Mechanic or Jeweler |  |
-^ Goblin | Medium | Strength, Intimidation, Perception, Stealth*2 | Underground | | Dark Vision |+^ Goblin | Medium | Strength, Persuasion, Perception, Stealth*2 | Underground | | Dark Vision |
 ^ Halfling | Small | Speed, Insight ((Plus additional attributes from chosen automatic profession)) | | Farmer, Herdsman, or Freshwater Fisherman | ^ Halfling | Small | Speed, Insight ((Plus additional attributes from chosen automatic profession)) | | Farmer, Herdsman, or Freshwater Fisherman |
-^ Hobgoblin | Large | Strength*2, Intimidation, Stamina, Stealth | Underground | | Dark Vision |+^ Hobgoblin | Large | Strength*2, Peersuasion, Stamina, Stealth | Underground | | Dark Vision |
 ^ Human | Medium | Strength, Insight*2, Stamina, Persuasion | ^ Human | Medium | Strength, Insight*2, Stamina, Persuasion |
 ^ Kobold | Small | Dexterity, Perception, Speed, Stealth*2 | Underground | | Dark Vision, Scale Hide, Resistant to Infravision | Cold Hinderance (Prolonged exposure to cold reduces non-passive actions at a rate of one per hour) | ^ Kobold | Small | Dexterity, Perception, Speed, Stealth*2 | Underground | | Dark Vision, Scale Hide, Resistant to Infravision | Cold Hinderance (Prolonged exposure to cold reduces non-passive actions at a rate of one per hour) |
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 ^ Lizardfolk | Medium | Strength*2, Stamina, Speed | Wilderness, Bite(P) or Tail(B) attack as a proficient free action | | Tough Scale Hide, Swimming, Holding Breath, Resistant to Infravision | Shape Incompatibility (Tail), Cold Hinderance (Prolonged exposure to cold reduces non-passive actions at a rate of one per hour) | ^ Lizardfolk | Medium | Strength*2, Stamina, Speed | Wilderness, Bite(P) or Tail(B) attack as a proficient free action | | Tough Scale Hide, Swimming, Holding Breath, Resistant to Infravision | Shape Incompatibility (Tail), Cold Hinderance (Prolonged exposure to cold reduces non-passive actions at a rate of one per hour) |
 ^ Lycanthrope | Medium| Speed*2, Strength*2, Stamina | | | Regeneration, Shapeshifting | Moon forces shape-shift. Silver damage cannot be healed through natural means. | ^ Lycanthrope | Medium| Speed*2, Strength*2, Stamina | | | Regeneration, Shapeshifting | Moon forces shape-shift. Silver damage cannot be healed through natural means. |
-^ Merfolk | Medium | Persuasion*2, Insight, Personality | Fishing | | Shapeshifting, Breathe Water, Swimming | | +^ Merfolk | Medium | Persuasion*2, Insight | Fishing | | Shapeshifting, Breathe Water, Swimming | | 
-^ Nymph | Medium | Persuasion*2, Insight, Personality*2, Stealth | Music, Musical Instrument, Wilderness | | Lesser Camouflage | Aversion to Study (skills/knowledge to choose from reduced to those for which a nymph might have a natural affinity and excludes those which would require a lot of study and practice, per the GMs discretion) | +^ Nymph | Medium | Persuasion*3, Insight, Stealth | Music, Musical Instrument, Wilderness | | Lesser Camouflage | Aversion to Study (skills/knowledge to choose from reduced to those for which a nymph might have a natural affinity and excludes those which would require a lot of study and practice, per the GMs discretion) | 
-^ Orc | Medium | Strength, Intimidation, Perception((Plus additional attributes from chosen automatic profession)) | Wilderness | Infantry |+^ Orc | Medium | Strength, Persuasion, Perception((Plus additional attributes from chosen automatic profession)) | Wilderness | Infantry |
 ^ Ogre | Extra Large | Strength*5, Stamina*2 | Wilderness, Improvised Weapon Proficiency (Melee and Thrown) | | | Size Incompatibility | ^ Ogre | Extra Large | Strength*5, Stamina*2 | Wilderness, Improvised Weapon Proficiency (Melee and Thrown) | | | Size Incompatibility |
-^ Pixie | Very Small | Speed, Stealth*2, Intimidation | Wilderness | | Lesser Camouflage, Flying | Size Incompatibility | +^ Pixie | Very Small | Speed, Stealth*2, Persuasion | Wilderness | | Lesser Camouflage, Flying | Size Incompatibility | 
-^ Troglodyte | Medium | Strength, Intimidation, Stamina, Stealth | Fishing | | Resistant to Infravision, Breathe Water, Swimming, Scale Hide | | +^ Troglodyte | Medium | Strength, Persuasion, Stamina, Stealth | Fishing | | Resistant to Infravision, Breathe Water, Swimming, Scale Hide | | 
-^ Troll | Large | Strength*3, Stamina, Intimidation | Wilderness, Underground | | Regeneration, Dark Vision | Sunlight turns to stone |+^ Troll | Large | Strength*3, Stamina, Persuasion | Wilderness, Underground | | Regeneration, Dark Vision | Sunlight turns to stone |
 ^ Vampire | Medium | Strength*2, Speed*2, Persuasion*2, Stealth | Freezing*2, History | | Regeneration, Life-Stealing Bite, Dark Vision, Infravision | Sunlight turns to ash, Stake through the heart immobilizes, Garlic repulsion, Holy Symbol repulsion, Cannot cross a threshold unbidden. | ^ Vampire | Medium | Strength*2, Speed*2, Persuasion*2, Stealth | Freezing*2, History | | Regeneration, Life-Stealing Bite, Dark Vision, Infravision | Sunlight turns to ash, Stake through the heart immobilizes, Garlic repulsion, Holy Symbol repulsion, Cannot cross a threshold unbidden. |
  
  
races.1597848140.txt.gz · Last modified: by dungeonmaster