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skeleton [2019/08/04 18:16] – dungeonmasterskeleton [2019/08/06 19:14] (current) – dungeonmaster
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 The reanimated bones of humanoids can generally use weapons, both melee and ranged, and wear armor (if they died with them on in life). The reanimated bones of creatures who generally only used teeth and claws in life generally do so in undeath as well. Skeletons are never considered proficient in attacking, even if they were in life. The reanimated bones of humanoids can generally use weapons, both melee and ranged, and wear armor (if they died with them on in life). The reanimated bones of creatures who generally only used teeth and claws in life generally do so in undeath as well. Skeletons are never considered proficient in attacking, even if they were in life.
  
-| Hit Points | By Size | | Defenses | Dice | +^ General ^  ^  ^ Defenses ^ Dice ((Smaller creatures add defensive dice for force defenses.)) ((Skeletons wearing armor and clothing that they died with increase defensive dice appropriately.)) ^ Potential ((Skeletons with shields increase potential force defensive dice appropriately)) ((Skeletons of smaller size increase defensive dice vs touch and projectile elemental attacks appropriately.)) ^ 
-| Mana | 0 | | Piercing ((Smaller creatures add defensive dice.))((Force defenses can be increased if the skeleton is wearing armor.)) | 10 | +| Encounter | Small to large groups based on genre |  | Piercing  | 10 or more | ? | 
-| | | | Bludgeoning ((Smaller creatures add defensive dice.))((Force defenses can be increased if the skeleton is wearing armor.)) | 3 or more | +| Size | Tiny to Gargantuan |  | Bludgeoning | 3 or more | ? | 
-| Movement | Speed | | Slashing ((Smaller creatures add defensive dice.))((Force defenses can be increased if the skeleton is wearing armor.)) | 3 or more | +| Initiative | 3 |  | Slashing | 3 or more | ? | 
-| Run | By Race | | Poison / Disease | Immune | +| Hit Points | By Size |  | Poison / Disease | Immune | ? | 
-| Swim | By Race | | Freezing | 7 | +| Mana | 0 |  | Freezing | 7 or more | ? | 
-| Fly | By Race | | Burning / Acid | 3 | +|  |  |  | Burning / Acid | 3 or more | ? | 
-| | | | Electricity | 3 | +^ Movement ^ Speed |  | Electricity | 3 or more | ? | 
-| Attack | Dice | | Cognitive ((Skeletons are affected by sensory mental skills, but are immune to most other mental attacks.)) | 3 | +| Run | By Race |  | Cognitive  | 3 ((Skeletons are affected by sensory mental skills, but are immune to most other mental attacks.)) ((Skeletons controlled by another creature can be taken over with a win-loss roll vs that creature's life vs death roll used as defense.)) |  | 
-| By Weapon or Claw or Bite | 3 or more | | Emotional | Immune | +| Swim | By Race |  | Emotional | Immune |  | 
-| | | | Self | 1 |+| Fly | By Race |  | Self | 1 |  | 
 + 
 +^ Skill ^ Degree ^ Dice ^ Mana Used ^ 
 +| Claw  | N/A | S 4 |   | 
 +| Pierce | N/A | P 4 |   | 
 +| By Weapon | ((Skeletons are still proficient if they were in life)) | By weapon and proficiency | | 
  
skeleton.1564942587.txt.gz · Last modified: by dungeonmaster