skill_degrees_in_items
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| - | ==== Skill Degrees in Items ==== | ||
| - | Many items also have skill degrees, though this generally only affects the number of dice rolled for whatever skill is manifested by the item. Rather than list them in degrees, we list items by the following adjectives which describe them: | ||
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| - | * First Degree - Lesser | ||
| - | * Second Degree - This is the default or standard version of the item, so no adjective is listed. | ||
| - | * Third Degree - Extra | ||
| - | * Fourth Degree - Greater | ||
| - | * Fifth Degree - Super | ||
| - | * Sixth Degree - Ultra | ||
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| - | In the case of attack or defense, the number of dice rolled is generally the same as other skills, two for trying plus two per degree of the item. If this is adding onto an attack or defense, the dice of the degree alone are added to the other dice. You never add the "two for trying" | ||
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| - | Example: A first degree fire magician drinking a potion of extra fire would roll two dice (for trying) plus two dice for their degree of proficiency plus six dice for the potion being “extra” or third degree. Or ten dice total. | ||
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| - | If this isn’t an attack or defense, but rather a healing roll, as is the case with a potion of healing or mana, the number of dice rolled is five dice per degree (as we mentioned in the opposing rolls section above.) | ||
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| - | In the case of skills that required some level for the determination of distance, duration, or size, the following is used as a general rule of thumb: | ||
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| - | * Lesser (First Degree): As if performed by a second level character | ||
| - | * Standard (Second Degree): As if performed by a fifth level character | ||
| - | * Extra (Third Degree): As if performed by an eight level character | ||
| - | * Greater (Fourth Degree): As if performed by a twelfth level character | ||
| - | * Super (Fifth Degree): As if performed by a twentieth level character | ||
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