skill_points_and_degrees
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| skill_points_and_degrees [2019/08/31 17:06] – [What is a Degree] dungeonmaster | skill_points_and_degrees [2019/12/24 16:27] (current) – removed dungeonmaster | ||
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills_in_general|Skills in General]] > [[standards_for_skills|Standards for Skills]] | ||
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| - | ====== Skill Points and Degrees ====== | ||
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| - | ===== What are Skill Points? ===== | ||
| - | Skill points are essentially a unit of currency allotted to a character at startup and again with every experience level they gain to be used in the purchase of skills. Skill points can be used in the " | ||
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| - | Each character is allotted **ten** skill points to start with and gains **three** more skill points as they level up. (This is also mentioned in the [[experience_levels|Experience Levels]] section.) Skill points can be used to add a new skill or they can be used to level up a particular skill. To avoid confusion, we call these skill levels “degrees”. | ||
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| - | ===== What is a Degree ===== | ||
| - | Skill degrees simulate how [[proficiency||proficient]] a character is in a certain skill. Higher skill degrees almost always equate to additional dice being rolled in Damage Rolls, Skill Checks, and Win-Loss Rolls. As discussed in the [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]] section, they almost always affect the area of effect, distance, and duration of a skill. They could also allow for additional limitations or related abilities depending on the degree of proficiency. | ||
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| - | A character might be a first degree archer or a first degree tracker. This means they are proficient in archery or tracking, but they aren’t as proficient as someone who has practiced even more than they have… or in other words, a second degree archer or a second degree tracker. Degrees aren’t limited. But the higher the degree, the harder it is to attain. | ||
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| - | ===== Purchasing Degrees ===== | ||
| - | Becoming proficient in a skill (first degree) costs one skill point. It's purchased in exactly the same way one might purchase a sword or a backpack, just using skill points rather than currency. There' | ||
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| - | Advancing from first degree to second degree costs two skill points. Moving from second to third, three points. The number of points a degree costs are equal to the number of the degree. But obviously you can't just buy the third degree of a skill without buying the ones below it, so the degree from non-proficient to some degree of proficiency is actually the sum of the degree desired plus all the degrees below it. | ||
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| - | For example, if you wanted to create a new character who is already a second degree swordfighter, | ||
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| - | Initial degrees are fairly easy to obtain. Moving into higher degrees of proficiency, | ||
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| - | So why would someone want to spend two points moving from a first degree swordfighter to a second degree swordfighter rather than learning two new skills? For multiple reasons. First each degree of skill adds an additional two dice. A proficient (first degree) character generally rolls four dice. Second degree, six dice. Third degree, eight dice. And so forth. (As a rule of thumb, it’s “two for trying” and two for each degree of proficiency.) And that doesn’t even count the sword itself. But that’s not all. Additional degrees also allow characters to do things they couldn’t do as lower degrees. But we’ll discuss that more in other sections. | ||
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skill_points_and_degrees.1567271197.txt.gz · Last modified: by dungeonmaster
