skills
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| skills [2019/12/29 17:13] – dungeonmaster | skills [2020/10/04 16:48] (current) – [Skills] dungeonmaster | ||
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| ====== Skills ====== | ====== Skills ====== | ||
| - | In real life, a skill is something that not everyone can do but many people can learn to do given enough practice. Sometimes a person has come innate ability or talent that makes this easier to become proficient or exceptional in, but sometimes a person with no initial innate ability also learns how to do it with enough practice. | + | In real life, a skill is something that not everyone can do but many people can learn to do given enough practice. Sometimes a person has come innate ability or talent that makes this easier to become proficient or exceptional in, but sometimes a person with no initial innate ability also learns how to do it with enough |
| - | When we talk about a skill, sometimes we talk about a skill and sometimes we're talking about a set of skills. Are gymnasts skilled in gymnastics? Maybe. But just because a gymnast is skilled in the high bar doesn' | + | When we use the word "skill", sometimes we' |
| - | Dice Mob groups things | + | Dice Mob skills are a combination of knowledge and application |
| - | ===== What is a Dice Mob skill? ===== | + | | < |
| - | In Dice Mob, skills are divided into five different areas: attack skills, defense skills, attributes, knowledge, and special abilities. We will discuss all of these in much more detail, but for now, let's just define what these are in a very general sense. | + | |
| - | + | ||
| - | Attack skills are skills that attack any of the ten defenses: Piercing, Slashing, Blunt, Poison/ | + | |
| - | + | ||
| - | Attributes are a grouping of mundane skills divided into ten different natural categories: Strength, Speed, Coordination, | + | |
| - | + | ||
| - | Knowledge is simply the types of things a character might know about, whether it be animals, history, writing, or cooking. Often these come from a race or profession, but they don't have to. A character could decide to spend a skill point on some piece of knowledge. | + | |
| - | + | ||
| - | The last category is special abilities. These are wide-ranging and are generally distinct enough that attributes or knowledge just wouldn' | + | |
| - | + | ||
| - | | < | + | |
| * [[skill_points|Skill Points]] | * [[skill_points|Skill Points]] | ||
| - | * [[standard_effects_degrees_levels|Standard Effects of Degrees | + | * [[skill_degrees|Skill Degrees]] |
| - | * [[standard_effects_degrees_levels# | + | * [[skill_degrees# |
| - | * [[standard_effects_degrees_levels# | + | * [[skill_degrees# |
| - | * [[standard_effects_degrees_levels# | + | * [[skill_degrees# |
| - | * [[standard_effects_degrees_levels# | + | * [[skill_degrees# |
| - | * [[standard_effects_degrees_levels# | + | * [[skill_degrees# |
| - | * [[standard_effects_degrees_levels# | + | * [[skill_degrees# |
| - | * [[standard_effects_degrees_levels# | + | </ |
| - | * [[standard_effects_degrees_levels# | + | |
| - | * [[standard_effects_degrees_levels# | + | |
| - | * [[standard_effects_degrees_levels# | + | |
| - | * [[standard_effects_degrees_levels# | + | |
| - | </ | + | |
| - | * [[attack_skills|Attack Skills]] | + | * [[academia|Academia]] |
| - | * [[defense|Defense Skills]] | + | * [[arcane_knowledge|Arcane Knowledge]] |
| - | * [[attributes|Attributes]] | + | * [[divine_knowledge|Divine Knowledge]] |
| - | * [[knowledge|Knowledge]] | + | * [[martial_arts|Martial Arts]] |
| - | * [[arcane_knowledge|Arcane Knowledge]] | + | * [[medicine|Medicine]] |
| - | * [[divine_knowledge|Divine Knowledge]] | + | * [[performance_arts|Performance Arts]] |
| - | * [[martial_arts|Martial Arts]] | + | * [[psionics|Psionics]] |
| - | * [[psionics|Psionics]] | + | * [[survival|Survival]] |
| - | * [[special_abilities|Special Abilities]] | + | * [[weapon_proficiency|Weapons and Warfare]] |
| </ | </ | ||
skills.1577639583.txt.gz · Last modified: by dungeonmaster
